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The Dawn of Fearless New Beginnings -[The Intrepid Genesis Headquarters 5.0]-
From: Poison Ablaze
| Posted: 6/14/2004 12:56:30 AM | Message Detail
What can I say? I'm feeling creative tonight.
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\\10 Stars [of] Greenhorn, Baby// - - - | The |
\\ >>Ze Intrepid Genesis<< // - - - | Legimaester |
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\\10 Stars [of] Greenhorn, Baby// - - - | The |
\\ >>Ze Intrepid Genesis<< // - - - | Legimaester |
From: XtremeLeader
| Posted: 6/14/2004 1:54:14 AM | Message Detail
God, I had the living hell worked out of me today. Sorry guys, but I'm
hitting the sack early so I don't have to go insane writing this.
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Treasurer -[50 Stars]- of The Intrepid Genesis
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Treasurer -[50 Stars]- of The Intrepid Genesis
From: Dark Kaiser Wahrheit
| Posted: 6/14/2004 7:08:04 AM | Message Detail
Just like to apologize for my inactivity. Too busy in school. Can't
participate in any duels or quests yet. I'll try to be active this
coming Saturday.
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Duelist -[13 Stars]- of The Intrepid Genesis
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Duelist -[13 Stars]- of The Intrepid Genesis
From: MarioGuy
| Posted: 6/14/2004 1:13:36 PM | Message Detail
Simba ~ I think Magey's talking about your char sheet's length. >_>;
*hovers. 'cause I can.*
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Guildmaster » —[35 Stars]— of the Intrepid Genesis
sublime epiphany ~ Taste the rainbow!... what? >_>
*hovers. 'cause I can.*
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Guildmaster » —[35 Stars]— of the Intrepid Genesis
sublime epiphany ~ Taste the rainbow!... what? >_>
From: Wolfgang Visarett
| Posted: 6/14/2004 3:34:24 PM | Message Detail
I never describe my character at all. All I have for him is an
incomplete three post biography that's just a basic run-down of his
life up to a specific point. I even have his death planned out...
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W.Visarett[35]: "Some people deserve to die old."
-»Emblazoned Light of the Crimson Void
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W.Visarett[35]: "Some people deserve to die old."
-»Emblazoned Light of the Crimson Void
From: UrbanOutlaw86
| Posted: 6/14/2004 7:34:28 PM | Message Detail
Tap
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Ambassador -[35 Stars]- of The Intrepid Genesis
General of ~The Dojang™~
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Ambassador -[35 Stars]- of The Intrepid Genesis
General of ~The Dojang™~
From: LordofthePandas
| Posted: 6/14/2004 7:40:14 PM | Message Detail
MG is right.
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Tavern Keep -[35 Stars]- of The Intrepid Genesis
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Tavern Keep -[35 Stars]- of The Intrepid Genesis
From: Simba Jones
| Posted: 6/14/2004 8:54:01 PM | Message Detail
^^^Pointless to have a long signup? Maybe, but it's not purposefully long, it just so happens that I have a lot to talk about concerning Kaggra.
*marvels at the Robert Jordan-like description*
wow....That's almost beyond belief.
I know that Kaggra looks nothing like this person, but when I was reading your character's description, a picture of Maester Seymour popped into my head...
Who's Robert Jordan? Ooh ooh, who's Maester Seymour? Oooh oooh, who's Kagg--wait, nevermind, I know that one <_<
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To the world you are just one person, but to one person you are the world.
*marvels at the Robert Jordan-like description*
wow....That's almost beyond belief.
I know that Kaggra looks nothing like this person, but when I was reading your character's description, a picture of Maester Seymour popped into my head...
Who's Robert Jordan? Ooh ooh, who's Maester Seymour? Oooh oooh, who's Kagg--wait, nevermind, I know that one <_<
---
To the world you are just one person, but to one person you are the world.
From: Poison Ablaze
| Posted: 6/14/2004 10:01:00 PM | Message Detail
Robert Jordan: Author of the Wheel of Time
Maestar Seymor: Guy with teh doo in FFX
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\\ 10 Stars [of] Greenhorn, Baby // - - | The |
\\ » Ze Intrepid Genesis « // - - - - | Legimaester |
Maestar Seymor: Guy with teh doo in FFX
---
\\ 10 Stars [of] Greenhorn, Baby // - - | The |
\\ » Ze Intrepid Genesis « // - - - - | Legimaester |
From: Scarlet Phantom
| Posted: 6/14/2004 10:06:09 PM | Message Detail
Maester Seymour=Pwnds that is all.>>
I'll E-mail it to X because it would take to long to post
I disagree with WM, but it would be better to just go ahead and E-mail it, Simba.>>
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Frylock: Meatwad, every were you go someone dies or gets hurt. Meatwad: Everybody hates me because they die or get hurt. -Aqua Teen Hunger Force
I'll E-mail it to X because it would take to long to post
I disagree with WM, but it would be better to just go ahead and E-mail it, Simba.>>
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Frylock: Meatwad, every were you go someone dies or gets hurt. Meatwad: Everybody hates me because they die or get hurt. -Aqua Teen Hunger Force
From: EternalDragoon
| Posted: 6/15/2004 12:16:43 AM | Message Detail
Hopefully this will be my last sign-up as I'm very satisifed with this
character. Also, I see you guys could use another ambassador to get to
your cap of two, and I would be more than happy to fill that position.
Name: Levado Entresombra – One of many aliases
Age:In this realm he has spent a total of 150 years, although he never physically ages and draws off his life in another plane whenever he shifts out of a different plane.
Gender: Male
Race: Planeswalker – Levado classifies himself as his own unique race. He has also referred to himself as a “half-human”, but this term was too broad for his liking. He was once completely human but has been turned into something a little more complicated. His existence has been shattered into many pieces, and scattered across the many elemental planes. Because of this, whenever he jumps from one plane to another, he draws off the life he has stored there. Because he can exist in multiple planes, his lifespan has been exponentially lengthened, perhaps to the point of agelessness. He doesn’t know exactly what will happen to him, but he doesn’t concentrate on it or really care about it.
Appearance: Levado was once a tall handsome young man of sturdy build and dashing good looks, however his corruption by the artifacts he hoped would preserve him forever have only succeeded in horribly disfiguring him. His once good looks have fallen into horrid shambles. As a whole, he is a tall, gaunt fellow who has a distinct stench of carrion and rot. His skin was once darkly tanned and his hair was jet black, but his hair has now mostly fallen out and his chalky skin hangs off his bones in bloody strips. Because of his appalling appearance, he has covered himself from head to toe in rolls of now blood stained bandages. His face as whole is mostly skeletal, but a small wrinkled leathery mask has been stitched to his jaw area. It conceals his face up to his eyes. His head bears several messy stitch marks where the skin has literally been sewed together and is covered by a few wiry tangles of hair that resemble braids, but the hood of his cloak usually covers them. Some of the only visible parts of his body are his eyes, which have both been completely robbed of their irises. His eyes are solid and emotionless, colored metallic silver. He can still see, but his vision is limited to black and white. The bridge of his nose twisted to the point where it caused him constant and excruciating pain, and because of this he has completely severed it from the rest of his body. As a result, he has no sense of smell, and also is not aware of the stench of death around him.
His neck is twisted and his head tilts somewhat to the left, but he has learned to compensate and hold his head up straight. His spine also has a curvature, and he walks bent over slightly, as if in pain. He walks with surprising fluidity, however, and once demonstrated his abilities to a small band of travelers by walking gracefully over a still pond. Although the band did not live past the next night, due mostly in part to their mission of trying to apprehend him, they would have described the scene as beautiful if they had talked to someone before their demise. He doesn’t know why he has retained the use of his legs in such good condition, but he doesn’t bother to think about it. His feet are also bandaged, but they are also covered by tight leather boots. The boots are exceptionally well padded and the studs in the upper part are specially crafted as not to make noise when moving. Each boot is made of boiled leather and then reinforced with metal rivets. However, expert craftsmanship by the maker added extremely soft quilted cloth under and around each rivet so that they are held perfectly in place.
Name: Levado Entresombra – One of many aliases
Age:In this realm he has spent a total of 150 years, although he never physically ages and draws off his life in another plane whenever he shifts out of a different plane.
Gender: Male
Race: Planeswalker – Levado classifies himself as his own unique race. He has also referred to himself as a “half-human”, but this term was too broad for his liking. He was once completely human but has been turned into something a little more complicated. His existence has been shattered into many pieces, and scattered across the many elemental planes. Because of this, whenever he jumps from one plane to another, he draws off the life he has stored there. Because he can exist in multiple planes, his lifespan has been exponentially lengthened, perhaps to the point of agelessness. He doesn’t know exactly what will happen to him, but he doesn’t concentrate on it or really care about it.
Appearance: Levado was once a tall handsome young man of sturdy build and dashing good looks, however his corruption by the artifacts he hoped would preserve him forever have only succeeded in horribly disfiguring him. His once good looks have fallen into horrid shambles. As a whole, he is a tall, gaunt fellow who has a distinct stench of carrion and rot. His skin was once darkly tanned and his hair was jet black, but his hair has now mostly fallen out and his chalky skin hangs off his bones in bloody strips. Because of his appalling appearance, he has covered himself from head to toe in rolls of now blood stained bandages. His face as whole is mostly skeletal, but a small wrinkled leathery mask has been stitched to his jaw area. It conceals his face up to his eyes. His head bears several messy stitch marks where the skin has literally been sewed together and is covered by a few wiry tangles of hair that resemble braids, but the hood of his cloak usually covers them. Some of the only visible parts of his body are his eyes, which have both been completely robbed of their irises. His eyes are solid and emotionless, colored metallic silver. He can still see, but his vision is limited to black and white. The bridge of his nose twisted to the point where it caused him constant and excruciating pain, and because of this he has completely severed it from the rest of his body. As a result, he has no sense of smell, and also is not aware of the stench of death around him.
His neck is twisted and his head tilts somewhat to the left, but he has learned to compensate and hold his head up straight. His spine also has a curvature, and he walks bent over slightly, as if in pain. He walks with surprising fluidity, however, and once demonstrated his abilities to a small band of travelers by walking gracefully over a still pond. Although the band did not live past the next night, due mostly in part to their mission of trying to apprehend him, they would have described the scene as beautiful if they had talked to someone before their demise. He doesn’t know why he has retained the use of his legs in such good condition, but he doesn’t bother to think about it. His feet are also bandaged, but they are also covered by tight leather boots. The boots are exceptionally well padded and the studs in the upper part are specially crafted as not to make noise when moving. Each boot is made of boiled leather and then reinforced with metal rivets. However, expert craftsmanship by the maker added extremely soft quilted cloth under and around each rivet so that they are held perfectly in place.
From: EternalDragoon
| Posted: 6/15/2004 12:18:29 AM | Message Detail
The soles are made of a special kind of rubber synthesized by a
would-be alchemist. The compound is very durable, but at the same time
very soft. His footsteps are muffled well by these features. He stole
them from a rival thieves’ guild’s master in his former life. His arms
are in fairly good condition too, although he has lost most of the
strength in them. Under his left arm he carries a heavy brown tome, it
is described below. His hands are in bad shape, though. His fingers
have been horribly disfigured. He had to perform self-surgery on them
with a few crude implements simply to straighten them out and get them
in better condition. Mostly these operations were done with a hammer,
and obviously the results weren’t very good. His hands now resemble
those of a man with severe arthritis and are also heavily bandaged. His
index fingers bend far away from the rest of his hand and the rest of
his fingers twist and bend in all ways they should not. He was
successful in his own mind, however, as his right hand is capable of
holding his blade effectively again.
His cloak seems simple enough, appearing to be made of ragged grey wool. In reality, however, the cloak has been through many of the elemental planes on Levado’s back and originated from a powerful mage. It subsequently received some special abilities. The garment is otherwise fireproof and is insulated to the point where it can keep Levado warm even in arctic temperatures and can also lessen the effect of electrical attacks. It is also very light and just as it keeps Levado warm where it’s cold, the adverse is true where it’s hot. It is more practical than powerful, but one of its most fascinating aspects is that the pockets near his breast open into an interdimensional space. It basically means his cloak always weighs and looks the same but his pockets have virtually infinite space. If he can fit it into the pocket, it will stay in a small space outside of this plane for as long as he wants to keep it there. It also has several hidden pockets in the inside of the sleeves where there are gaps in the lining perfect for concealing objects. These pockets are finite and physical. His appearance changes depending on what plane he enters, and this appearance can be carried over for a few brief moments from plane to plane. It is this feat which has caused him to call himself such things as “The Burning Man”, “The Walker of the Abyss”, and “The Frozen Horror”. All, or at least most, of his temporary names are just as extravagant.
His most distinctive trait that sets him apart from many other adventurers is the number of artifacts he posses and carries. He stole many of these artifacts before his demise in his first “life”, but has carried the powerful artifacts through to aid him and sustain him. The most important artifact he has is an obsidian and onyx ankh that he wears around his neck. It is adorned with subtle lines of platinum and is worn upon a heavy gilded chain. It is through this artifact, called the Pendant of Anubis, that his existence any plane can be perpetuated. Otherwise, he would be nothing more than a shard of spectral material drifting aimlessly through time and space. He also bears a heavy leather bound tome under his left arm containing a work in progress of maps of the infinitely large planes. The tome was destined to become a power demonic spellbook, but he stole it from its keepers before it was completed. The first thirty or so pages WERE completed, but Levado has no knowledge of anything they contain, mostly because he is unable to read runes. He simply came upon it in a wandering of the planes, took it, and left that plane before his presence was discovered. Needless to say, a certain pit lord was VERY upset when he found out as the book was crafted over the period of many years and was being written in blood. Levado now uses it to chronicle his accounts of adventure in many planes (with its companion pen, it writes in blood but he is unaware of this due to his colorblindness) and to draw maps of the many places he has been.
His cloak seems simple enough, appearing to be made of ragged grey wool. In reality, however, the cloak has been through many of the elemental planes on Levado’s back and originated from a powerful mage. It subsequently received some special abilities. The garment is otherwise fireproof and is insulated to the point where it can keep Levado warm even in arctic temperatures and can also lessen the effect of electrical attacks. It is also very light and just as it keeps Levado warm where it’s cold, the adverse is true where it’s hot. It is more practical than powerful, but one of its most fascinating aspects is that the pockets near his breast open into an interdimensional space. It basically means his cloak always weighs and looks the same but his pockets have virtually infinite space. If he can fit it into the pocket, it will stay in a small space outside of this plane for as long as he wants to keep it there. It also has several hidden pockets in the inside of the sleeves where there are gaps in the lining perfect for concealing objects. These pockets are finite and physical. His appearance changes depending on what plane he enters, and this appearance can be carried over for a few brief moments from plane to plane. It is this feat which has caused him to call himself such things as “The Burning Man”, “The Walker of the Abyss”, and “The Frozen Horror”. All, or at least most, of his temporary names are just as extravagant.
His most distinctive trait that sets him apart from many other adventurers is the number of artifacts he posses and carries. He stole many of these artifacts before his demise in his first “life”, but has carried the powerful artifacts through to aid him and sustain him. The most important artifact he has is an obsidian and onyx ankh that he wears around his neck. It is adorned with subtle lines of platinum and is worn upon a heavy gilded chain. It is through this artifact, called the Pendant of Anubis, that his existence any plane can be perpetuated. Otherwise, he would be nothing more than a shard of spectral material drifting aimlessly through time and space. He also bears a heavy leather bound tome under his left arm containing a work in progress of maps of the infinitely large planes. The tome was destined to become a power demonic spellbook, but he stole it from its keepers before it was completed. The first thirty or so pages WERE completed, but Levado has no knowledge of anything they contain, mostly because he is unable to read runes. He simply came upon it in a wandering of the planes, took it, and left that plane before his presence was discovered. Needless to say, a certain pit lord was VERY upset when he found out as the book was crafted over the period of many years and was being written in blood. Levado now uses it to chronicle his accounts of adventure in many planes (with its companion pen, it writes in blood but he is unaware of this due to his colorblindness) and to draw maps of the many places he has been.
From: EternalDragoon
| Posted: 6/15/2004 12:20:15 AM | Message Detail
He also has a number of enchanted rings that allow him a number of
enhancements to his bodily attributes including his strength and
agility.He has many minor artifacts as well, mostly keys that allow him
to visit certain planes at will: A shard of ice that never melts from
the plane of ice, a perfect sphere of water from the water plane, a
burning cinder that never dies out from the plane of fire, etc. His
favorite for some reason is the ball of water, as it never drips or
falls apart and it also causes breathing to be optional for him in most
planes for some reason. It has no other real effect and Levado breathes
anyway despite this as he is not aware of this power- and besides it’s
simply what he’s accustomed to doing. He also has a pair of bracers
that are supposed to dramatically improve one’s skill with a bow, but
he wears them despite never learning how to use a bow or being
physically able to use one anymore. They’re simple leather but have
been adorned with some kind of artwork in black ink. They’re under his
sleeves anyway, so he doesn’t particularly care about them. More of his
artifacts include a large sapphire encrusted belt that he uses to clasp
his cloak at the waist. It grants him perfect vision in the dark. One
of his strangest finds was a very unsettling war mask depicting a
humanoid figure incinerating a strange beast of unknown origin he came
across in the fire plane. It was simply abandoned near a pillar of
flame. He picked it up and tried to put it on, but it severely scorched
his hands. He delicately placed it in a pocket of his cloak and kept it
there. Dozens more trinkets lay buried in his pockets.
Personality: Levado has a very esoteric mind. Some would say he’s dived full on into the depths of sheer lunacy or has several split personalities and alter egos. In truth, he is more than a little mad, but he really does have some noble intentions and a few identifiable motives behind his seeming insanity. Because of his indefinite lifespan, he has dedicated himself to chronicling his experiences for future generations and becoming a great historian. He keeps a meticulous day by day record of his travels in the front along with detailed maps of the places he has explored in the back. The tome contains nearly 1200 blank pages, however, and in his years he has only filled about a fifth of them. Back in his former life he worshipped the coin, being the top thief and assassin in a powerful guild. His larcenous ways occasionally show through. He is inclined to steal something that fascinates him and puts it in one of his pockets usually before disappearing into another plane. He has very little respect for the property of others, though he really doesn’t mean any harm. His actions are marked by an insatiable curiosity, the trait that probably got him into his current situation to begin with. He is social, but perhaps not in a good way. His random musings and irrelevant anecdotes expound on his image of a madman. He gets along well with others as long as they don’t touch him, which is pretty easy not to do. He often titters to himself about what places he needs to explore next and what he should write in his tone for the day, and he talks in a very fast and high pitched tone. There are very few patterns to his behavior besides a handful of habits. He’s constantly scanning around him. The loss of his irises and pupils were probably a good thing, otherwise they’d constantly be moving and would lend more to his image of madness. His status has made it so he does not need to eat, drink, or sleep. He is best kept out of the group at nights, because he often converses with himself or some other aspect of himself wanting to know what’s next on the agenda.
Personality: Levado has a very esoteric mind. Some would say he’s dived full on into the depths of sheer lunacy or has several split personalities and alter egos. In truth, he is more than a little mad, but he really does have some noble intentions and a few identifiable motives behind his seeming insanity. Because of his indefinite lifespan, he has dedicated himself to chronicling his experiences for future generations and becoming a great historian. He keeps a meticulous day by day record of his travels in the front along with detailed maps of the places he has explored in the back. The tome contains nearly 1200 blank pages, however, and in his years he has only filled about a fifth of them. Back in his former life he worshipped the coin, being the top thief and assassin in a powerful guild. His larcenous ways occasionally show through. He is inclined to steal something that fascinates him and puts it in one of his pockets usually before disappearing into another plane. He has very little respect for the property of others, though he really doesn’t mean any harm. His actions are marked by an insatiable curiosity, the trait that probably got him into his current situation to begin with. He is social, but perhaps not in a good way. His random musings and irrelevant anecdotes expound on his image of a madman. He gets along well with others as long as they don’t touch him, which is pretty easy not to do. He often titters to himself about what places he needs to explore next and what he should write in his tone for the day, and he talks in a very fast and high pitched tone. There are very few patterns to his behavior besides a handful of habits. He’s constantly scanning around him. The loss of his irises and pupils were probably a good thing, otherwise they’d constantly be moving and would lend more to his image of madness. His status has made it so he does not need to eat, drink, or sleep. He is best kept out of the group at nights, because he often converses with himself or some other aspect of himself wanting to know what’s next on the agenda.
From: EternalDragoon
| Posted: 6/15/2004 12:20:58 AM | Message Detail
The answer usually comes in some cryptic riddle, which he is ironically
unable to decipher most of the time although it originates in his own
mind. He dedicates a small section of the tome to these riddles, most
of which lay unsolved and all but forgotten. In combat he is equally as
esoteric. His actions usually include going out of sync with reality
and trying to stab an enemy in the back while they are distracted. He
is especially effective against machinery, where he can completely ruin
their inner workings with diabolical skill, though he is unaware of how
good he is at doing this. Combined with his constant scanning of his
surroundings, it lends to him being very effective at finding and
disabling alarms and traps.These probably carried over from his former
life where he was very good at infiltrating booby trapped tombs and
stealing their contents. Also, there is truly no lock ever made that he
cannot circumnavigate without sufficient time and energy.
Another skill he has carried over would be his incredible aptitude at assassinations. His ability to go out of sync with reality and walk without being able to be detected by all except specialized mages is well suited to infiltration. But his skill of assembling traps has all but vanished, and his knowledge of explosives with it. Finally he lost much of his adeptness in poison, though he used to know how to make some of the most deadly venoms ever recorded by man. He still knows a few scattered parts of recipes for basic poisons and is pretty sure he knows an arsenic based toxin capable of putting its victims into a coma in a matter of hours.
Weaponry: Ironically, the only thing that remains from his previous lifetime is his blade, an enormous deadly stiletto called the Lamnieror. It was expertly crafted and enchanted several hundred years ago for a king’s most deadly assassin who was charged with the task of eliminating a rival country’s leader. Much to the general surprise of the kingdom, the assassin slit the king’s throat as soon as he received it, stole a sizable amount of gold from the treasury, and escaped to a faraway city where he started a thieves’ guild with the stolen gold. This order, called the Crimson Brotherhood, was founded by Levado’s great-great grandfather and the knife was passed down to him over several decades. The Lamnieror is about a foot long including the handle and has a kris-shaped blade that takes up about three fourths of its length. The handle is very short at only about three and a half inches, and to anyone besides Levado it would be extremely uncomfortable to hold.
The blade is made from solid stainless steel and is very durable. There is some kind of red writing in some very strange ancient dialect that has probably been obliviated scribbled on the left face of the blade. The handle has a slight curve and is wrapped with some kind of exotic material. It feels different from leather, it might even be sharkskin. The edges are still razor sharp and the point is specially made to pierce armor. It is permanently covered in an extremely potent toxin, but unlike many toxins, it is not poisonous. Instead of poisoning a victim, it destroys any blood platelets in and around the wound which makes clotting impossible, and thus the victim will bleed uncontrollably for much longer than they typically would or should. The effect is best for its intended purpose, which would be assassination. A strange and incredibly useful implement of this weapon is that with a few key words it can mold itself into an exact replica of nearly any key. The tip needs to be in contact with a keyhole, and warded locks require additional magic wording that has to be very exact to cancel the warding spells. Levado keeps the blade its small bronze sheath in his belt. When not tittering to himself, Levado may be seen obsessively sharpening the blade with a small piece of flint. He seems to remember that it is a family heirloom, and guards it with his life.
Another skill he has carried over would be his incredible aptitude at assassinations. His ability to go out of sync with reality and walk without being able to be detected by all except specialized mages is well suited to infiltration. But his skill of assembling traps has all but vanished, and his knowledge of explosives with it. Finally he lost much of his adeptness in poison, though he used to know how to make some of the most deadly venoms ever recorded by man. He still knows a few scattered parts of recipes for basic poisons and is pretty sure he knows an arsenic based toxin capable of putting its victims into a coma in a matter of hours.
Weaponry: Ironically, the only thing that remains from his previous lifetime is his blade, an enormous deadly stiletto called the Lamnieror. It was expertly crafted and enchanted several hundred years ago for a king’s most deadly assassin who was charged with the task of eliminating a rival country’s leader. Much to the general surprise of the kingdom, the assassin slit the king’s throat as soon as he received it, stole a sizable amount of gold from the treasury, and escaped to a faraway city where he started a thieves’ guild with the stolen gold. This order, called the Crimson Brotherhood, was founded by Levado’s great-great grandfather and the knife was passed down to him over several decades. The Lamnieror is about a foot long including the handle and has a kris-shaped blade that takes up about three fourths of its length. The handle is very short at only about three and a half inches, and to anyone besides Levado it would be extremely uncomfortable to hold.
The blade is made from solid stainless steel and is very durable. There is some kind of red writing in some very strange ancient dialect that has probably been obliviated scribbled on the left face of the blade. The handle has a slight curve and is wrapped with some kind of exotic material. It feels different from leather, it might even be sharkskin. The edges are still razor sharp and the point is specially made to pierce armor. It is permanently covered in an extremely potent toxin, but unlike many toxins, it is not poisonous. Instead of poisoning a victim, it destroys any blood platelets in and around the wound which makes clotting impossible, and thus the victim will bleed uncontrollably for much longer than they typically would or should. The effect is best for its intended purpose, which would be assassination. A strange and incredibly useful implement of this weapon is that with a few key words it can mold itself into an exact replica of nearly any key. The tip needs to be in contact with a keyhole, and warded locks require additional magic wording that has to be very exact to cancel the warding spells. Levado keeps the blade its small bronze sheath in his belt. When not tittering to himself, Levado may be seen obsessively sharpening the blade with a small piece of flint. He seems to remember that it is a family heirloom, and guards it with his life.
From: EternalDragoon
| Posted: 6/15/2004 12:21:25 AM | Message Detail
Fighting Style: Levado tries to avoid combat altogether, but if
he has to fight he prefers a subconsciously methodical process of
eliminating any mages or ranged attackers first and then killing off
the fighters. This would probably involve blinking in and out of combat
and hiding in shadow as toe to toe combat would be suicide. His style
utilizes hit and run tactics, and tries to prolong a battle as long as
possible as he can outlast most any opponent especially if he can land
an early hit. The closest thing Levado could be generalized into would
be an assassin. Part of his early life materializes when he is in a
situation that is similar to a particular assassination he recalls
vaguely from many years ago. He can become eerily skillful in these
situations, executing a target with deadly and often unerring precision.
Magical Abilities: Levado only has a few abilities, but these abilities are usually more than enough to get him through a tough fight. Most of his abilities are geared towards evasion or escape, and have little use outside stealth.
Shadowshift: One of the very first things Levado discovered about himself after his transformation was that by being hurt badly enough, he was banished to another plane. Many years of wandering made him find that there were way gates between most planes, and that by interacting with them, he could move from one to the other. Most humans would simply be utterly obliterated if they had done this, but Levado has pieces of existence in most if not all of the other planes of matter. Later, Levado found that by collecting certain key parts of a certain plane and focusing his will upon them, that he would banish himself from one plane to the next. Because of his condition, Levado can go out of sync with this realm’s reality rendering him unable to interact with or to be acted upon by the physical plane, but still able to see where he is and where his enemies were when he left. This most common shift is a simple shift out of the plane of time. Levado is free to attack the figure of his frozen enemy, but chances are that reality would have been altered by then and that he will shift back into sync with reality stabbing at empty air.
Shadowstalk: When in complete absence of light, Levado can make himself completely incorporeal while remaining in the physical plane. This ability is granted to him by a strange swirling vortex he found in the shadow plane that he calls a personal black hole. While in this “form”, Levado can move along the shadow, even vertically up a sheer wall. He will rematerialize when he puts the black hole back into his pocket.
Summon Self: Probably his most powerful technique, Levado has found a way to literally take a part of his existence from one plane and manifest it for a set amount of time. The copy of himself will materialize directly behind him. It is a real living breathing copy of himself with access to his abilities (take note, though, that a copy that shifts out of this plane would likely be obliterated) that will live as long as he tells him to. However when he uses this ability, he literally takes time off of his life. If a copy is summoned with the intent of making it last for 24 hours, he will have effectively taken 24 years off of his lifespan. The repercussions for these for a normal person would be enormous, but his incredibly prolonged lifespan makes it so 24 years would be a small price to pay. Copies cannot make copies of themselves.
Magical Abilities: Levado only has a few abilities, but these abilities are usually more than enough to get him through a tough fight. Most of his abilities are geared towards evasion or escape, and have little use outside stealth.
Shadowshift: One of the very first things Levado discovered about himself after his transformation was that by being hurt badly enough, he was banished to another plane. Many years of wandering made him find that there were way gates between most planes, and that by interacting with them, he could move from one to the other. Most humans would simply be utterly obliterated if they had done this, but Levado has pieces of existence in most if not all of the other planes of matter. Later, Levado found that by collecting certain key parts of a certain plane and focusing his will upon them, that he would banish himself from one plane to the next. Because of his condition, Levado can go out of sync with this realm’s reality rendering him unable to interact with or to be acted upon by the physical plane, but still able to see where he is and where his enemies were when he left. This most common shift is a simple shift out of the plane of time. Levado is free to attack the figure of his frozen enemy, but chances are that reality would have been altered by then and that he will shift back into sync with reality stabbing at empty air.
Shadowstalk: When in complete absence of light, Levado can make himself completely incorporeal while remaining in the physical plane. This ability is granted to him by a strange swirling vortex he found in the shadow plane that he calls a personal black hole. While in this “form”, Levado can move along the shadow, even vertically up a sheer wall. He will rematerialize when he puts the black hole back into his pocket.
Summon Self: Probably his most powerful technique, Levado has found a way to literally take a part of his existence from one plane and manifest it for a set amount of time. The copy of himself will materialize directly behind him. It is a real living breathing copy of himself with access to his abilities (take note, though, that a copy that shifts out of this plane would likely be obliterated) that will live as long as he tells him to. However when he uses this ability, he literally takes time off of his life. If a copy is summoned with the intent of making it last for 24 hours, he will have effectively taken 24 years off of his lifespan. The repercussions for these for a normal person would be enormous, but his incredibly prolonged lifespan makes it so 24 years would be a small price to pay. Copies cannot make copies of themselves.
From: EternalDragoon
| Posted: 6/15/2004 12:22:12 AM | Message Detail
Bewildering Gaze: The final and strangest ability of Levado is
one he is completely unaware of. Whether it is an artifact or a
byproduct of his transformation, it is advised that one should not look
directly into Levado’s eyes. Anyone who does will have a dose of his
madness delivered right into their mind. The victim is painfully
repulsed and disoriented for a short time.
Background : Stories told by thieves to their children and popular legends tell the story of one Claudius Vaercould- “the thief who stole eternity”. Logic confirms he was born of the powerful Vaercould family, one of the most feared crime families in the world. The young Claudius was said to have been able to pick a lock before he could walk and to have been able to steal a woman’s bag right from under her arm without her knowledge at the tender age of seven. His exploits continue to grow throughout the story. A confidence scam he is involved in relieves a target of hundreds of pounds of valuable silks, but Claudius goes farther and sells these silks for ten times what they are worth and then replaces the silks with simple linen bed sheets, gaining almost twenty times what the job was originally worth. Furthermore, there are tales of his brutal assassinations ranging from killing an entire family of nobles in the span of a single night to the envenoming of two hundred dishes of spiced meat at a royal banquet, all before he is in his twenties. His crime empire, they say, stretched so far over the known world that there was supposedly no person who could evade his order, the Crimson Brotherhood, for more than two days. His network of spies could track individuals for months at a time, and with a single word, entire families would simply vanish never to be seen again. Sometimes ordinary merchants would find themselves running some strange unknown cargo for massive profit with no knowledge of their employer, only knowing that the payout would be huge.
His tastes supposedly then became more and more exotic, growing into the eccentric. He ultimately begun a lucrative and highly dangerous venture involving smuggling, in which he was very successful. Then the story goes on to say he was lulled into thinking he was the only one who could run such a vast crime empire, and set out looking for artifacts that would prolong his lifespan. Funded by his vast treasury, he single-handedly infiltrated a handful of far eastern tombs of ancient rulers and the abandoned observatories of powerful wizards. Many of his searches netted him valuable artifacts, but they were not was he was looking for. He sold the more useless artifacts to increase his funding, and then set out to the east, always to the east. He found a group of pyramid-like structures and explored them, but to no avail. He continued to ransack the catacombs below the structures for more than three years until he discovered a hidden passageway. The passage way led into an immense labyrinth that he navigated through for another two years before finding an altar which bore the pendant he wears today.
Though he did not know why he was endeared to it, perhaps it was because of his hard work to get it, he did not sell this artifact, but instead wore it proudly under his shirt. He was not quite disappointed, but returned back to his base with a bit of a bad taste in his mouth. There he wanted to be sure that if he were to be put in a position of such imminent danger again it would be best to do his homework. He researched hundreds of leads involving artifacts of immortality from a vast library in a distant city, and found one particularly interesting passage. It regarded a certain mage named Aspolitus the Mad who had supposedly toiled ceaselessly for over thirty years trying to discover a way to live forever.
Background : Stories told by thieves to their children and popular legends tell the story of one Claudius Vaercould- “the thief who stole eternity”. Logic confirms he was born of the powerful Vaercould family, one of the most feared crime families in the world. The young Claudius was said to have been able to pick a lock before he could walk and to have been able to steal a woman’s bag right from under her arm without her knowledge at the tender age of seven. His exploits continue to grow throughout the story. A confidence scam he is involved in relieves a target of hundreds of pounds of valuable silks, but Claudius goes farther and sells these silks for ten times what they are worth and then replaces the silks with simple linen bed sheets, gaining almost twenty times what the job was originally worth. Furthermore, there are tales of his brutal assassinations ranging from killing an entire family of nobles in the span of a single night to the envenoming of two hundred dishes of spiced meat at a royal banquet, all before he is in his twenties. His crime empire, they say, stretched so far over the known world that there was supposedly no person who could evade his order, the Crimson Brotherhood, for more than two days. His network of spies could track individuals for months at a time, and with a single word, entire families would simply vanish never to be seen again. Sometimes ordinary merchants would find themselves running some strange unknown cargo for massive profit with no knowledge of their employer, only knowing that the payout would be huge.
His tastes supposedly then became more and more exotic, growing into the eccentric. He ultimately begun a lucrative and highly dangerous venture involving smuggling, in which he was very successful. Then the story goes on to say he was lulled into thinking he was the only one who could run such a vast crime empire, and set out looking for artifacts that would prolong his lifespan. Funded by his vast treasury, he single-handedly infiltrated a handful of far eastern tombs of ancient rulers and the abandoned observatories of powerful wizards. Many of his searches netted him valuable artifacts, but they were not was he was looking for. He sold the more useless artifacts to increase his funding, and then set out to the east, always to the east. He found a group of pyramid-like structures and explored them, but to no avail. He continued to ransack the catacombs below the structures for more than three years until he discovered a hidden passageway. The passage way led into an immense labyrinth that he navigated through for another two years before finding an altar which bore the pendant he wears today.
Though he did not know why he was endeared to it, perhaps it was because of his hard work to get it, he did not sell this artifact, but instead wore it proudly under his shirt. He was not quite disappointed, but returned back to his base with a bit of a bad taste in his mouth. There he wanted to be sure that if he were to be put in a position of such imminent danger again it would be best to do his homework. He researched hundreds of leads involving artifacts of immortality from a vast library in a distant city, and found one particularly interesting passage. It regarded a certain mage named Aspolitus the Mad who had supposedly toiled ceaselessly for over thirty years trying to discover a way to live forever.
From: EternalDragoon
| Posted: 6/15/2004 12:23:37 AM | Message Detail
Some say that he had fashioned a device that would grant anyone
immortality at a great and unknown price. As many mad mages would have
it, his lair was guarded by a number of golems and magical sentries as
well as a vast network of automated defenses. Naturally, no one who had
entered for more than five minutes had ever returned and of course
there were no more remaining maps detailing where this place would
possibly be. His spies were quickly on top of it.
During the meantime he expanded into even more profitable ventures including an enormous heist on a royal carriage that included ransoming the king’s youngest son and posing as members of a neighboring power to conceal all links to the crime. The plan was an astonishing success and the war and chaos that followed was a perfect opportunity to slip in and empty both countries’ treasuries. With the coffers of the Brotherhood filled to capacity, it coincided perfectly with a number of good leads on the location of the lair of Aspolitus the Mad. Though the first three turned out to be red herrings, the fourth time proved to be the charm. The intense, twisted laboratories of Aspolitus the Mad stretched on for miles underneath an ancient obelisk. Every square inch of the tunnels were booby trapped, everything was rigged so that a barrage of deadly poison needles were only inches away if something only touched a pressure plate. Towers of electrical currents that fried anything that came near, entire corridors lined with all manner of unsavory creatures and diabolical traps, a river of flame that stretched twenty yards across, all these before he even came to the tricky part. After finally evading a hail of flaming arrows and defeating a large and rather unhappy flesh golem, he blasted down a sealed stone door that revealed his prize: a staircase leading down into the next level. It had been three long years since he had first entered and tamed the sentries and disabled the security system as well as having the massive flaming river extinguished and bridged over. The resources he had poured into the project were staggering. He had nearly spent everything he had gained in the last few years. Although he was still a man of great wealth, nearly half his treasury was poured into finding nothing except another door.
At this point the story diverges. Some say he simply went home and committed suicide. Some say he forged on anyway and discovered a dimensional doorway that lead directly into the mouth of hell. Some say he sat in front of the stairway laughing hysterically until he finally died of starvation. Some say he tripped and fell down the staircase and died a pathetic death. Whatever they say, the common thread is this: he went completely, utterly insane. In truth, he did just that. He halted all other activities inside the Crimson Brotherhood and pressed endlessly on into the dark, dank labyrinth of Aspolitus the Mad. During the next five years, countless numbers of men lost their lives alongside Claudius, who was becoming more and more demented every day. Although he used to sleep in a camp near the topside, he began sleeping on the cold, bare stone floors for no more than two hours at a time before blindly pressing on.
During the meantime he expanded into even more profitable ventures including an enormous heist on a royal carriage that included ransoming the king’s youngest son and posing as members of a neighboring power to conceal all links to the crime. The plan was an astonishing success and the war and chaos that followed was a perfect opportunity to slip in and empty both countries’ treasuries. With the coffers of the Brotherhood filled to capacity, it coincided perfectly with a number of good leads on the location of the lair of Aspolitus the Mad. Though the first three turned out to be red herrings, the fourth time proved to be the charm. The intense, twisted laboratories of Aspolitus the Mad stretched on for miles underneath an ancient obelisk. Every square inch of the tunnels were booby trapped, everything was rigged so that a barrage of deadly poison needles were only inches away if something only touched a pressure plate. Towers of electrical currents that fried anything that came near, entire corridors lined with all manner of unsavory creatures and diabolical traps, a river of flame that stretched twenty yards across, all these before he even came to the tricky part. After finally evading a hail of flaming arrows and defeating a large and rather unhappy flesh golem, he blasted down a sealed stone door that revealed his prize: a staircase leading down into the next level. It had been three long years since he had first entered and tamed the sentries and disabled the security system as well as having the massive flaming river extinguished and bridged over. The resources he had poured into the project were staggering. He had nearly spent everything he had gained in the last few years. Although he was still a man of great wealth, nearly half his treasury was poured into finding nothing except another door.
At this point the story diverges. Some say he simply went home and committed suicide. Some say he forged on anyway and discovered a dimensional doorway that lead directly into the mouth of hell. Some say he sat in front of the stairway laughing hysterically until he finally died of starvation. Some say he tripped and fell down the staircase and died a pathetic death. Whatever they say, the common thread is this: he went completely, utterly insane. In truth, he did just that. He halted all other activities inside the Crimson Brotherhood and pressed endlessly on into the dark, dank labyrinth of Aspolitus the Mad. During the next five years, countless numbers of men lost their lives alongside Claudius, who was becoming more and more demented every day. Although he used to sleep in a camp near the topside, he began sleeping on the cold, bare stone floors for no more than two hours at a time before blindly pressing on.
From: EternalDragoon
| Posted: 6/15/2004 12:24:12 AM | Message Detail
Days turned into weeks, into months, into years, and yet they seemed no
closer to their goal than they had started. Finally, in the eighth year
of exploration in the fifth level of the gloomy maze they found a door
upon which was pressed a very ancient skeleton attached to the door by
a crossbow bolt through its skull. Upon the heavy wooden door scribbled
in blood were the words “Aspolitus was here, he sends his regards. I am
doing well myself.” With the treasury of the Crimson Brotherhood long
gone and the manpower of his group dwindling into about two dozen,
Claudius had his men go outside and find a stout log. About half the
men lost their lives transporting the log into the lower reaches, but
they were all ultimately driven by a lust for the treasure they
believed was inside. Claudius had the last 12 men batter down the door.
The men worked against the door constantly for about 3 hours until it
budged a little and then finally buckled completely. As soon as the
door was opened, an enormous flaming ballistae bolt flew through the
doorway and struck down every single remaining soul who had battered
down the door. So much for the Crimson Brotherhood…
Claudius did not seem having lost everything he owned in the corporeal world besides his own body. As he stepped through the door he saw upon a pedestal a small glittering jewel. The jewel was multifaceted, glowing with all colors with an intense prismatic fire within. Babbling that he had finally found eternal life, he grabbed the jewel with both hands and more or less simultaneously was frozen in place and then his very essence was, not unlike a pane of glass struck by a hammer, shattered into an uncountable number of tiny pieces.
Old Aspolitus the Mad had found a way to make anyone immortal, but it involved breaking their existence into about 20,000 pieces and scattering those pieces to just about every corner of the multiverse. This process was, of course, more than a little uncomfortable and took place over the span of about six months. Eventually whatever was left of his old self miraculously was restored to what was left of his old body thanks to the pendant he was wearing which was a token of reincarnation. Much worse for the wear but at least not scattered like dust throughout several dimensions, he stumbled out through the now ruined corridors of the lair of Aspolitus the Mad. Naked, he found the old skeleton that was attached to the door before, donned its tattered cloak and picked up the Lamnieror, which he had dropped before being shattered by the strange gem of the mad wizard. Finding his nose was bent at a horrible angle, he simply took the knife and cut it from his face. He then took the dead men’s clothes and shredded them into cloth bandages, which he wrapped himself with. He wandered out the top of the cavern, bleeding profusely the whole way. It took him nearly three weeks of nonstop travel to find his way out, and when he did he found that he had no clue where he was. He wandered until he found a small fishing village, and then before he could do anything, was greeted by a volley of arrows from the townspeople (they thought he was some undead creature) that hit him squarely in the chest and banished him to the abyss of the hells where he found the tome and banished himself back to the physical world.
Claudius did not seem having lost everything he owned in the corporeal world besides his own body. As he stepped through the door he saw upon a pedestal a small glittering jewel. The jewel was multifaceted, glowing with all colors with an intense prismatic fire within. Babbling that he had finally found eternal life, he grabbed the jewel with both hands and more or less simultaneously was frozen in place and then his very essence was, not unlike a pane of glass struck by a hammer, shattered into an uncountable number of tiny pieces.
Old Aspolitus the Mad had found a way to make anyone immortal, but it involved breaking their existence into about 20,000 pieces and scattering those pieces to just about every corner of the multiverse. This process was, of course, more than a little uncomfortable and took place over the span of about six months. Eventually whatever was left of his old self miraculously was restored to what was left of his old body thanks to the pendant he was wearing which was a token of reincarnation. Much worse for the wear but at least not scattered like dust throughout several dimensions, he stumbled out through the now ruined corridors of the lair of Aspolitus the Mad. Naked, he found the old skeleton that was attached to the door before, donned its tattered cloak and picked up the Lamnieror, which he had dropped before being shattered by the strange gem of the mad wizard. Finding his nose was bent at a horrible angle, he simply took the knife and cut it from his face. He then took the dead men’s clothes and shredded them into cloth bandages, which he wrapped himself with. He wandered out the top of the cavern, bleeding profusely the whole way. It took him nearly three weeks of nonstop travel to find his way out, and when he did he found that he had no clue where he was. He wandered until he found a small fishing village, and then before he could do anything, was greeted by a volley of arrows from the townspeople (they thought he was some undead creature) that hit him squarely in the chest and banished him to the abyss of the hells where he found the tome and banished himself back to the physical world.
From: EternalDragoon
| Posted: 6/15/2004 12:24:40 AM | Message Detail
Through a number of conversations with himself, he found his mission
was to record all of his life’s happenings in the tome for posterity,
and for many hundreds of years familiarized himself with the many
planes. He wandered back to the physical realm and after a many year
long exercise of ceaseless larceny, he settled down and continued to
travel. Through a terrible mistake on his other self’s part, he thought
he was to go to Kotir when his mind had simply said “don’t go here” one
night during a rambling through the countryside. Another sleepless
night brought him the revelation to ally with the Intrepid Genesis, an
upstart group in the city with potential and to travel as many places
with them as he could and record as many of their exploits as he could.
After all, these guys could be important!
From: XtremeLeader
| Posted: 6/15/2004 1:17:44 AM | Message Detail
I like the idea, ED, but your skills are far too powerful. The ability
to become a shadow, shift out of the current realm, and summon a
perfect replica without any (immediate) consequences is far beyond the
line for me.
As for being an ambassador, great. I was hoping I could get old IG members to do it because they already know some of the faction's inner workings. Sorry, Drago.
*tacks on 15 stars to ED's count*
Hopefully I can start getting bios up tomorrow. I have to work on the story right now.
---
Treasurer -[50 Stars]- of The Intrepid Genesis
As for being an ambassador, great. I was hoping I could get old IG members to do it because they already know some of the faction's inner workings. Sorry, Drago.
*tacks on 15 stars to ED's count*
Hopefully I can start getting bios up tomorrow. I have to work on the story right now.
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: EternalDragoon
| Posted: 6/15/2004 1:27:44 AM | Message Detail
Alterations to Skills
Summon Self: Completely eliminated, it doesn't fit his style anyway.
Shadowshift: One of the very first things Levado discovered about himself after his transformation was that by being hurt badly enough, he was banished to another plane. Many years of wandering made him find that there were way gates between most planes, and that by interacting with them, he could move from one to the other. Most humans would simply be utterly obliterated if they had done this, but Levado has pieces of existence in most if not all of the other planes of matter. Later, Levado found that by collecting certain key parts of a certain plane and focusing his will upon them, that he would banish himself from one plane to the next. Because of his condition, Levado can go out of sync with this realm’s reality rendering him unable to interact with or to be acted upon by the physical plane, but still able to see where he is and where his enemies were when he left. This most common shift is a simple shift out of the plane of time. Levado is free to attack the figure of his frozen enemy, but chances are that reality would have been altered by then and that he will shift back into sync with reality stabbing at empty air. This ability requires that Levado have at least 10 seconds to transfer his matter from one plane to another and an additional 20 in between to reanimate in the next realm and transfer back to the physical plane respectively. Depending on how fast the changes are, Levado may actually leave behind some of his physical matter, causing wounds to form where he has missed parts of matter.
---
Adept -[20 Stars]- Of The Intrepid Genesis
It's a beautiful day in the neighborhood...
Summon Self: Completely eliminated, it doesn't fit his style anyway.
Shadowshift: One of the very first things Levado discovered about himself after his transformation was that by being hurt badly enough, he was banished to another plane. Many years of wandering made him find that there were way gates between most planes, and that by interacting with them, he could move from one to the other. Most humans would simply be utterly obliterated if they had done this, but Levado has pieces of existence in most if not all of the other planes of matter. Later, Levado found that by collecting certain key parts of a certain plane and focusing his will upon them, that he would banish himself from one plane to the next. Because of his condition, Levado can go out of sync with this realm’s reality rendering him unable to interact with or to be acted upon by the physical plane, but still able to see where he is and where his enemies were when he left. This most common shift is a simple shift out of the plane of time. Levado is free to attack the figure of his frozen enemy, but chances are that reality would have been altered by then and that he will shift back into sync with reality stabbing at empty air. This ability requires that Levado have at least 10 seconds to transfer his matter from one plane to another and an additional 20 in between to reanimate in the next realm and transfer back to the physical plane respectively. Depending on how fast the changes are, Levado may actually leave behind some of his physical matter, causing wounds to form where he has missed parts of matter.
---
Adept -[20 Stars]- Of The Intrepid Genesis
It's a beautiful day in the neighborhood...
From: EternalDragoon
| Posted: 6/15/2004 1:29:27 AM | Message Detail
Oh, and Levado also most have the respective key to the particular
plane he wants to travel to in hand. Breaking of concentration on it
causes transfers to fail.
---
Adept -[20 Stars]- Of The Intrepid Genesis
It's a beautiful day in the neighborhood...
---
Adept -[20 Stars]- Of The Intrepid Genesis
It's a beautiful day in the neighborhood...
From: XtremeLeader
| Posted: 6/15/2004 1:52:32 AM | Message Detail
Much better. Send me the file with post breaks.
---
Treasurer -[50 Stars]- of The Intrepid Genesis
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: XtremeLeader
| Posted: 6/15/2004 2:49:45 AM | Message Detail
People to Murder:
CTrunks
Dark Shotokan
Diez
Elbonian Man
Shadow983
Sooley
And, oh, let's say Omni just for good measure.
---
Treasurer -[50 Stars]- of The Intrepid Genesis
CTrunks
Dark Shotokan
Diez
Elbonian Man
Shadow983
Sooley
And, oh, let's say Omni just for good measure.
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: XtremeLeader
| Posted: 6/15/2004 3:42:06 AM | Message Detail
Story's up. Try and get through Stage One relatively quickly so we can get to the good stuff.
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000115&topic=14600508
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Treasurer -[50 Stars]- of The Intrepid Genesis
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000115&topic=14600508
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: XtremeLeader
| Posted: 6/15/2004 2:27:41 PM | Message Detail
CLEAR!
*zap*
---
Treasurer -[50 Stars]- of The Intrepid Genesis
*zap*
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: UrbanOutlaw86
| Posted: 6/15/2004 4:52:59 PM | Message Detail
*Keels over; convulsing*
---
Ambassador -[35 Stars]- of The Intrepid Genesis
General of ~The Dojang™~
---
Ambassador -[35 Stars]- of The Intrepid Genesis
General of ~The Dojang™~
From: Wolfgang Visarett
| Posted: 6/15/2004 5:31:50 PM | Message Detail
Kicks Urban's body while he's on the ground.
---
W.Visarett[35]: "Taking advantage of a situation"
-»Emblazoned Light of the Crimson Void
---
W.Visarett[35]: "Taking advantage of a situation"
-»Emblazoned Light of the Crimson Void
From: Drago14
| Posted: 6/15/2004 5:37:54 PM | Message Detail
Ha, didn't expect to, I just though you forgot about me...
---
Greenhorn-[7 Stars]-of The Intrepid Genesis
You say Psycho like it's a bad thing...
---
Greenhorn-[7 Stars]-of The Intrepid Genesis
You say Psycho like it's a bad thing...
From: FOXRULES
| Posted: 6/15/2004 6:47:16 PM | Message Detail
I'm clearing a spot of time to post in the story topic tomorrow, following my morning engagements.
---
"Corruption always begins the same way. The Leader turns a blind eye to battles from which he doesn’t gain, and a deaf ear to his closest counsel."
---
"Corruption always begins the same way. The Leader turns a blind eye to battles from which he doesn’t gain, and a deaf ear to his closest counsel."
From: Poison Ablaze
| Posted: 6/16/2004 12:43:45 AM | Message Detail
*casts curaga on topic*
---
\\ 10 Stars [of] Greenhorn, Baby // - - | The |
\\ » Ze Intrepid Genesis « // - - - - | Legimaester |
---
\\ 10 Stars [of] Greenhorn, Baby // - - | The |
\\ » Ze Intrepid Genesis « // - - - - | Legimaester |
From: XtremeLeader
| Posted: 6/16/2004 1:04:22 AM | Message Detail
Well, since Shadow's busy with Morrowind, we're going to need a new
Mayor. I'm going to be damn picky about this slot, too, as it involves
creating a drawn-out social RPG.
---
Treasurer -[50 Stars]- of The Intrepid Genesis
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: Shinta von Weizegger
| Posted: 6/16/2004 1:10:40 AM | Message Detail
Oh, so we have a social aspect now do we? I may draw up a new
character, something out of sci-fi horror instead of Frankenstien... =p
And I may or may not do up stats for Leihmry to duel here... *Thinks.* Anyone higher up then me got a limit on how many characters a Guildmaster can have? I WANT three....
---
Guildmaster [35 Stars] Of the Intrepid Genesis
The Beast Hungers...
And I may or may not do up stats for Leihmry to duel here... *Thinks.* Anyone higher up then me got a limit on how many characters a Guildmaster can have? I WANT three....
---
Guildmaster [35 Stars] Of the Intrepid Genesis
The Beast Hungers...
From: XtremeLeader
| Posted: 6/16/2004 1:12:12 AM | Message Detail
Two. Three when you hit 50 stars.
---
Treasurer -[50 Stars]- of The Intrepid Genesis
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: AdmiralPrice
| Posted: 6/16/2004 2:23:53 AM | Message Detail
Name: Rengar
Age: 100
Gender: Male
Race: Archaleon
Archaleons are basically short lizards who stand on two legs. Their tongues extend out ten feet.
Appearance:
Kinda small, Rengar stands no taller then 5’2 and weighs no more then 120 lbs. Kinda amazing, cause he’s a fierce warrior. Of course, he’s kinda big for his race. He is green with shades of white that blend into the green. He has black eyes and no hair, and a very red tongue. The tongue is forked. His hands look kind a like a human’s hands, while his feet look like a lizard’s. He usually wears a black cloak when he isn’t in his dimension to hide his form in order not to freak anyone out. However, in his dimension or in friendly parts of other worlds, he wears a long flowing robe that reaches his feet and almost covers them. Outside of battle he is humble and religious and usually has his head lowered over his folded arms in meditation. Wears no shoes. Inside battle he adorns a black breast plate, shin guards, arm pads, and no gloves. The breast plate, however, is mostly a traditional thing. Wearing a leather pad would protect him more then this breast plate, as it’s really light weight makes it easily penetrable. It has the sign of a dragon on it, one of those Chinese dragons, not your European one. He has two swords at each side of his waist, and he wears them in his robe or out of it.
Personality: He’s religious…really, really religious. He values honor and dignity more then anything else…’cept for God. He is usually friendly and philosophical, talking not much more then needed. He concentrates well and has the ability to focus and see the big picture at all times. He believes in the values of Korisaku, the way of the Archaleon Knight. These values include honor, dignity, compassion, mercy, forbearance, forgiveness, and courage. He is a realist by nature (contrasting Patrick’s idealism), and doesn’t like to take risks. He does not loose his temper often, and even when he does he usually reels it in. He is composed at all times and is extremely respectful. He is mindful of others feelings, and is kinda sensitive himself. In other words, he’s not your normal antagonist.
Weaponry:
Malachuka (Honor):Malachuka is a curved sword (sharp on one side) that is incredibly sharp. This Archaleon sword is light weight and DEADLY. It has a blade that is 2 1/2 feet long, and the hilt is bout seven inches long. The blade is black and the hilt is too. It looks a lot like a Saracen blade (scimitar), except for the fact that it is not too wide (it’s like two inches wide max). Because it’s made with incredibly strong metal that gives it a level of flexibility, and because it is curved for strength, (and it’s made by one of the greatest blacksmith’s ever, Byron), Malachuka and it’s sister, Malanuka, will probably never break, no matter how much they are used.
Malanuka (Dignity): Malanuka is the sister sword of Malachuka. Same exact dimensions and everything.
Throwing Daggers: …Throwing Daggers…nice, points, cool…what else is there to say? Black handle…Rusai metal (twice as strong as steel, weighs a LOT less), black blade and all over coolness.
Magical Capabilities
NA
Age: 100
Gender: Male
Race: Archaleon
Archaleons are basically short lizards who stand on two legs. Their tongues extend out ten feet.
Appearance:
Kinda small, Rengar stands no taller then 5’2 and weighs no more then 120 lbs. Kinda amazing, cause he’s a fierce warrior. Of course, he’s kinda big for his race. He is green with shades of white that blend into the green. He has black eyes and no hair, and a very red tongue. The tongue is forked. His hands look kind a like a human’s hands, while his feet look like a lizard’s. He usually wears a black cloak when he isn’t in his dimension to hide his form in order not to freak anyone out. However, in his dimension or in friendly parts of other worlds, he wears a long flowing robe that reaches his feet and almost covers them. Outside of battle he is humble and religious and usually has his head lowered over his folded arms in meditation. Wears no shoes. Inside battle he adorns a black breast plate, shin guards, arm pads, and no gloves. The breast plate, however, is mostly a traditional thing. Wearing a leather pad would protect him more then this breast plate, as it’s really light weight makes it easily penetrable. It has the sign of a dragon on it, one of those Chinese dragons, not your European one. He has two swords at each side of his waist, and he wears them in his robe or out of it.
Personality: He’s religious…really, really religious. He values honor and dignity more then anything else…’cept for God. He is usually friendly and philosophical, talking not much more then needed. He concentrates well and has the ability to focus and see the big picture at all times. He believes in the values of Korisaku, the way of the Archaleon Knight. These values include honor, dignity, compassion, mercy, forbearance, forgiveness, and courage. He is a realist by nature (contrasting Patrick’s idealism), and doesn’t like to take risks. He does not loose his temper often, and even when he does he usually reels it in. He is composed at all times and is extremely respectful. He is mindful of others feelings, and is kinda sensitive himself. In other words, he’s not your normal antagonist.
Weaponry:
Malachuka (Honor):Malachuka is a curved sword (sharp on one side) that is incredibly sharp. This Archaleon sword is light weight and DEADLY. It has a blade that is 2 1/2 feet long, and the hilt is bout seven inches long. The blade is black and the hilt is too. It looks a lot like a Saracen blade (scimitar), except for the fact that it is not too wide (it’s like two inches wide max). Because it’s made with incredibly strong metal that gives it a level of flexibility, and because it is curved for strength, (and it’s made by one of the greatest blacksmith’s ever, Byron), Malachuka and it’s sister, Malanuka, will probably never break, no matter how much they are used.
Malanuka (Dignity): Malanuka is the sister sword of Malachuka. Same exact dimensions and everything.
Throwing Daggers: …Throwing Daggers…nice, points, cool…what else is there to say? Black handle…Rusai metal (twice as strong as steel, weighs a LOT less), black blade and all over coolness.
Magical Capabilities
NA
From: AdmiralPrice
| Posted: 6/16/2004 2:26:53 AM | Message Detail
Fighting Style/ Class
Class: Archaleon Knight. An Archaleon Knight is a warrior trained for fifteen years. He is a powerful warrior, and only the exceptionally gifted are trained to become AKs. They are taught how to wield a sword with such proficiency that they can fight with their eyes closed. They are taught the secrets of telekinesis. They are also taught to live by Korisaku, the code of conduct for the AKs, as mentioned above. A typical Knight does not carry a shield nor any armor, as their small size and light weight guarantee a near instant kill if touched. However, their skills with the sword allow them to block and parry any blow with blinding speed, as well as elude strikes that are too powerful. Archaleon Knights are powerhouses that are near undefeatable. A group of three hundred knights defeated an army of thirty thousand in the battle of Tuskan Hill.
Fighting Style: Rengar, like most Archaleon Knights, takes advantage of his speed and flexibility by being offensive in nature. He would rather strike at a target then wait for it to strike him. Defensively, however, Rengar is no pushover. He can avoid strikes, and the strength in the engineering of his sword allows him to block powerful blows.
Physical/Magical Techniques
Elemental Strength: Energy…I guess
Elemental Weakness: Fire. All Archaleons are inherently weak against the Fire element.
He’s fast. Really, really fast. If you thought 4.2 was a great 40 yard dash time, this guy runs it in 2.85 seconds! He’s incredibly fast and nimble. He doesn’t have to be incredibly strong because his blade is so sharp he don got to be super strong to kill someone. He also has the ability to call on his inner self to strengthen him if he’s in a rough spot. Fast, nimble, telekinetic, and uses inner strength…who wants to fight him again?
Magic: Telekinesis. Basically, you train with it if you wish to become a good Archaleon Knight. It’s kinda like part of a curriculum. The Archaleons found out that if you expose people to a telekinetic environment for long enough (fifteen years that are required to become an Archaleon Knight), they will start to become telekinetic. That’s how he got it: during his training he was exposed to the environment, and trained with it for good long while (ten years), and can pull things with his mind and move them and fire a psychic blast or two. But it doesn’t really do much more. However, with more development, he can become a psychic.
Physical Techniques
Rengar, being a highly trained Archaleon Knight, has the ability to throw daggers with fearful accuracy. He also has an attack that is referred to as “Fury.” To use the move, Rengar starts a spin. As he spins, he swings down at his opponent with his sword, while moving forward at the same time. The last strike at his opponent is done strong enough to cut his opponent in half.
Magical Techniques
Pull: Rengar uses his brain power to pull items to him.
Push: Rengar uses his brain power to push items from him.
Draw Strength: If he finds himself in a rough spot, Rengar can draw strength from his soul to power him.
Grab: Using his brain power, Rengar can grab a hold of his opponents and hold them in place.
Class: Archaleon Knight. An Archaleon Knight is a warrior trained for fifteen years. He is a powerful warrior, and only the exceptionally gifted are trained to become AKs. They are taught how to wield a sword with such proficiency that they can fight with their eyes closed. They are taught the secrets of telekinesis. They are also taught to live by Korisaku, the code of conduct for the AKs, as mentioned above. A typical Knight does not carry a shield nor any armor, as their small size and light weight guarantee a near instant kill if touched. However, their skills with the sword allow them to block and parry any blow with blinding speed, as well as elude strikes that are too powerful. Archaleon Knights are powerhouses that are near undefeatable. A group of three hundred knights defeated an army of thirty thousand in the battle of Tuskan Hill.
Fighting Style: Rengar, like most Archaleon Knights, takes advantage of his speed and flexibility by being offensive in nature. He would rather strike at a target then wait for it to strike him. Defensively, however, Rengar is no pushover. He can avoid strikes, and the strength in the engineering of his sword allows him to block powerful blows.
Physical/Magical Techniques
Elemental Strength: Energy…I guess
Elemental Weakness: Fire. All Archaleons are inherently weak against the Fire element.
He’s fast. Really, really fast. If you thought 4.2 was a great 40 yard dash time, this guy runs it in 2.85 seconds! He’s incredibly fast and nimble. He doesn’t have to be incredibly strong because his blade is so sharp he don got to be super strong to kill someone. He also has the ability to call on his inner self to strengthen him if he’s in a rough spot. Fast, nimble, telekinetic, and uses inner strength…who wants to fight him again?
Magic: Telekinesis. Basically, you train with it if you wish to become a good Archaleon Knight. It’s kinda like part of a curriculum. The Archaleons found out that if you expose people to a telekinetic environment for long enough (fifteen years that are required to become an Archaleon Knight), they will start to become telekinetic. That’s how he got it: during his training he was exposed to the environment, and trained with it for good long while (ten years), and can pull things with his mind and move them and fire a psychic blast or two. But it doesn’t really do much more. However, with more development, he can become a psychic.
Physical Techniques
Rengar, being a highly trained Archaleon Knight, has the ability to throw daggers with fearful accuracy. He also has an attack that is referred to as “Fury.” To use the move, Rengar starts a spin. As he spins, he swings down at his opponent with his sword, while moving forward at the same time. The last strike at his opponent is done strong enough to cut his opponent in half.
Magical Techniques
Pull: Rengar uses his brain power to pull items to him.
Push: Rengar uses his brain power to push items from him.
Draw Strength: If he finds himself in a rough spot, Rengar can draw strength from his soul to power him.
Grab: Using his brain power, Rengar can grab a hold of his opponents and hold them in place.
From: AdmiralPrice
| Posted: 6/16/2004 2:27:43 AM | Message Detail
Background
Rengar was born in the capitol of his Empire: Archalon City. He grew up there in a low income family, and at the age of fifteen went off to train as an Archaleon Knight. He was instituted as one at the age of thirty, and he fought in three long, hard wars against the rival Nimpsonian Empire. He was promoted to General at the end of the last war, and was a big part of the planning of the next big invasion of Nimpson. He invaded as the Second in Command of all Archaleon forces, and commanded the second army, which consisted of 2 million troops. He captured Shylon, a strategically important spot and the home town of Patrick and his parents. He was falsely accused of killing Patrick’s parents, and Patrick would clear it up many years later. He fought Patrick to defend the fortress, but lost it as the third army of Nimpson attacked his flank. Spent two years regrouping in Archalon, and was re-assigned to a strike force that was used to expose and attempt to foil the plans of the Nimpsonian assassination team in Archalon that was led by Patrick Price. He failed miserably, but then again, he was facing the legend-to-be. He then spear headed the second invasion of Nimpson during the war, which ended in a catastrophic battle in Nimpson City, fighting non other then Patrick Price. Out of his 4 million attackers, only two hundred thousand remained alive. Out of the three million defenders, one hundred thousand remained alive. The second army of Nimpson, under the command of Patrick Price, was all but destroyed. He was then chased from Nimpson City to the border of Archalon, ending in an intense battle where the two armies ran literally feet from each other, the Archaleon army running and the Nimpsonian army chasing. It ended in Rengar getting away with fifty thousand men, and the Nimpsonian forces ending up with a hundred and fifty thousand. It was the worst campaign ever fought by an army in history, the deadliest battles ever. He then dug around Archalon City, but was defeated there by Admiral Price, the leader of all Nimpsonian forces. He surrendered personally in Nimpson City, marking the end to a war that claimed the lives of 26 million souls. It was the deadliest war ever. However, he spent three years rebuilding Archalon with the help of Patrick Price, and the two became close friends, a friendship that brought the two Empires closer. After the war, an ancient library was found, where evidence was revealed that a third Empire, Tylosia, was playing Nimpson against Archalon in order for one Empire to destroy another. If one Empire was destroyed, Tylosia could begin an invasion of the world uncontested. Rengar, at the request of Patrick Price, mustered an army of six million to invade Tylosia. In a war that lasted ten years, Rengar and Patrick defeated the Tylosians. However, word came that an underworld invasion would soon be coming, and that if they wanted to survive, Rengar and Patrick would need to muster all the possible strength. Rengar knows that in order to strengthen his Empire, he must first strengthen himself, and therefore he is coming to the IG.
---
~*AdmiralPrice*~
The prodigal son returns...Former leader of PAW/TBP. Former Stampeadsmen. Division Leader of Lieutenants, Dojang.
Rengar was born in the capitol of his Empire: Archalon City. He grew up there in a low income family, and at the age of fifteen went off to train as an Archaleon Knight. He was instituted as one at the age of thirty, and he fought in three long, hard wars against the rival Nimpsonian Empire. He was promoted to General at the end of the last war, and was a big part of the planning of the next big invasion of Nimpson. He invaded as the Second in Command of all Archaleon forces, and commanded the second army, which consisted of 2 million troops. He captured Shylon, a strategically important spot and the home town of Patrick and his parents. He was falsely accused of killing Patrick’s parents, and Patrick would clear it up many years later. He fought Patrick to defend the fortress, but lost it as the third army of Nimpson attacked his flank. Spent two years regrouping in Archalon, and was re-assigned to a strike force that was used to expose and attempt to foil the plans of the Nimpsonian assassination team in Archalon that was led by Patrick Price. He failed miserably, but then again, he was facing the legend-to-be. He then spear headed the second invasion of Nimpson during the war, which ended in a catastrophic battle in Nimpson City, fighting non other then Patrick Price. Out of his 4 million attackers, only two hundred thousand remained alive. Out of the three million defenders, one hundred thousand remained alive. The second army of Nimpson, under the command of Patrick Price, was all but destroyed. He was then chased from Nimpson City to the border of Archalon, ending in an intense battle where the two armies ran literally feet from each other, the Archaleon army running and the Nimpsonian army chasing. It ended in Rengar getting away with fifty thousand men, and the Nimpsonian forces ending up with a hundred and fifty thousand. It was the worst campaign ever fought by an army in history, the deadliest battles ever. He then dug around Archalon City, but was defeated there by Admiral Price, the leader of all Nimpsonian forces. He surrendered personally in Nimpson City, marking the end to a war that claimed the lives of 26 million souls. It was the deadliest war ever. However, he spent three years rebuilding Archalon with the help of Patrick Price, and the two became close friends, a friendship that brought the two Empires closer. After the war, an ancient library was found, where evidence was revealed that a third Empire, Tylosia, was playing Nimpson against Archalon in order for one Empire to destroy another. If one Empire was destroyed, Tylosia could begin an invasion of the world uncontested. Rengar, at the request of Patrick Price, mustered an army of six million to invade Tylosia. In a war that lasted ten years, Rengar and Patrick defeated the Tylosians. However, word came that an underworld invasion would soon be coming, and that if they wanted to survive, Rengar and Patrick would need to muster all the possible strength. Rengar knows that in order to strengthen his Empire, he must first strengthen himself, and therefore he is coming to the IG.
---
~*AdmiralPrice*~
The prodigal son returns...Former leader of PAW/TBP. Former Stampeadsmen. Division Leader of Lieutenants, Dojang.
From: XtremeLeader
| Posted: 6/16/2004 2:30:37 AM | Message Detail
Eh, it's pretty standard. Nothing spectacular about it, but then again, there's nothing that would warrant a rejection. So,
ACCEPT'D as a Greenhorn with 5 stars because you didn't know who Omni was.
...just kidding. Ten for you.
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Treasurer -[50 Stars]- of The Intrepid Genesis
ACCEPT'D as a Greenhorn with 5 stars because you didn't know who Omni was.
...just kidding. Ten for you.
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: XtremeLeader
| Posted: 6/16/2004 3:10:38 AM | Message Detail
Small updates to the site are up. I hate doing bios. I really do. Formatting them is like submitting yourself to years in hell. Well, maybe not that bad, but they're still a pain in the ass.
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Treasurer -[50 Stars]- of The Intrepid Genesis
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Treasurer -[50 Stars]- of The Intrepid Genesis
From: Wolfgang Visarett
| Posted: 6/16/2004 4:05:23 AM | Message Detail
X, try switching whole duels and RPG's taken off FAQ's and switching
them to a new design scheme. You have to physically change the code
yourself. Pain in the ass that is. Formatting some bio's is probably a
walk in the park, really. I could do it easily enough.
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W.Visarett[35]: "I'd probably join just to do site work."
-»Emblazoned Light of the Crimson Void
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W.Visarett[35]: "I'd probably join just to do site work."
-»Emblazoned Light of the Crimson Void
From: XtremeLeader
| Posted: 6/16/2004 12:56:02 PM | Message Detail
Oh, psh. All you have to do for that is pull the code straight out of
the source, then paste it into whatever page you're doing. Bios aren't hard at all, but it's remarkably time consuming.
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Treasurer -[50 Stars]- of The Intrepid Genesis
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Treasurer -[50 Stars]- of The Intrepid Genesis
From: CoalescedFate
| Posted: 6/16/2004 1:57:51 PM | Message Detail
Hm, hm, hmm.
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[inchaos|thereis|salvation]
Greenhorn -[10 stars]- of The Intrepid Genesis
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[inchaos|thereis|salvation]
Greenhorn -[10 stars]- of The Intrepid Genesis
From: Wolfgang Visarett
| Posted: 6/16/2004 3:04:12 PM | Message Detail
It's simple tedious stuff, really.
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W.Visarett[35]: "Complain about the easy stuff and the difficult ones will bite you in the ass."
-»Emblazoned Light of the Crimson Void
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W.Visarett[35]: "Complain about the easy stuff and the difficult ones will bite you in the ass."
-»Emblazoned Light of the Crimson Void
From: XtremeLeader
| Posted: 6/16/2004 4:48:47 PM | Message Detail
*notes Wolfie's sig*
I'd love the help. I've got a bunch of layout things to do (primarily switching it all over to CSS). Join now. =(
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Treasurer -[50 Stars]- of The Intrepid Genesis
I'd love the help. I've got a bunch of layout things to do (primarily switching it all over to CSS). Join now. =(
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Treasurer -[50 Stars]- of The Intrepid Genesis
From: UrbanOutlaw86
| Posted: 6/16/2004 4:50:38 PM | Message Detail
And hey, we still need a Mayor.
*Nudges Wolfgang*
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Ambassador -[35 Stars]- of The Intrepid Genesis
General of ~The Dojang™~
*Nudges Wolfgang*
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Ambassador -[35 Stars]- of The Intrepid Genesis
General of ~The Dojang™~
From: Wolfgang Visarett
| Posted: 6/16/2004 5:03:57 PM | Message Detail
Problem is I've always been more-or-less a one-faction kind-of guy. And
I don't think I'd want to be a mayor. Warrior crap I can do, kicking
peoples asses and stuff--that and I royally hate sign-up sheets to
beyond the beyond. Site work is easy enough. I can do some CSS. Hell,
my own site is XHTML and CSS--and I believe completely W3C standards
compliant as well.
---
W.Visarett[35]: "You must Spawn additional Mayors...or was it Overlords?"
-»Emblazoned Light of the Crimson Void
---
W.Visarett[35]: "You must Spawn additional Mayors...or was it Overlords?"
-»Emblazoned Light of the Crimson Void
From: XtremeLeader
| Posted: 6/16/2004 5:16:52 PM | Message Detail
Your site does look awesome, except for the ad. You can cover that up, you know. =O
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Treasurer -[50 Stars]- of The Intrepid Genesis
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Treasurer -[50 Stars]- of The Intrepid Genesis
From: Wolfgang Visarett
| Posted: 6/16/2004 5:24:10 PM | Message Detail
I know I can cover it up, and if I do, my site goes bye-bye. It's
against my host's TOS to cover the ad, so I just leave it there and
keep my 40MB free-host with "unlimited" bandwidth.
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W.Visarett[35]: "Safe on his base."
-»Emblazoned Light of the Crimson Void
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W.Visarett[35]: "Safe on his base."
-»Emblazoned Light of the Crimson Void
From: Wolfgang Visarett
| Posted: 6/16/2004 5:26:41 PM | Message Detail
Heh heh... http://validator.w3.org/check?uri=http%3A%2F%2Fidea.yoll.net%2F
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W.Visarett[35]: "I make a valid point."
-»Emblazoned Light of the Crimson Void
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W.Visarett[35]: "I make a valid point."
-»Emblazoned Light of the Crimson Void
From: XtremeLeader
| Posted: 6/16/2004 5:29:18 PM | Message Detail
Ah, I see. The IG host has the same thing, but I'm not worried about it. They probably never check, and Netfirms sucks anyway.
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Treasurer -[50 Stars]- of The Intrepid Genesis
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Treasurer -[50 Stars]- of The Intrepid Genesis