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The Dawn of Fearless New Beginnings -[The Intrepid Genesis Headquarters 5.0]-
From: In Ferro Veritas
| Posted: 5/30/2004 7:12:20 PM | Message Detail
((OOC: Wow, reusable titles are great. This intro is everything but short, so do not post
until I am done. No matter how much I like you, no matter how good you
are, if you want to get in this faction, but you disturb the flow of
this posting before I say so, you will-not-be-accepted, at all. Now, if
you want to flame and be a jackass, then go ahead, as you will only
make enemies. Now, without further adieu and the ramblings of us… on to
the legacy of the Intrepid Genesis))
«0. Changes»
Ah, yes. If you had read the first topic, then this all you need to read, and follow the directions contained within. A few changes had been made to policies, and structures and whatnot, so please read the following: Section «3. Ø Combat Situation» has been added, and is now required for those who were not accepted during the first time around in this topic. That means, if you post a character here, you need a combat sample, and it is detailed below. Issues concerning cross-faction characters have been added in Section «5.11 Conduct and Interfaction Relations» A new job has also been created, and is the Tavern who will take control of all gambling matter is section «5.320 Tavern Keep», changes to «5.33 Genesis Recruits» have also been made. «6. Frequently Asked Questions» is now included, and is a must read for everyone, old and new. Lastly, our main faction board is at Ultimate Risk where the majority of our topics will be held, however, the HQ, Main Story, and Social RPG will continue to reside at RP&FF. Other than that, no more news has arisen, and a roster will be included in section «5.4 Current Roster»
«1. Introduction to the Intrepid Genesis»
When is a legend actually regarded to most as being a legend? Does it have to be a certain number of years old, passed down from generation to generation through oral narrative — or could it be made up on the spot, serving as a hoax for adventurers? Think about this question then, when is a myth truly considered a myth? How long forgotten and distorted must a truth remain elapsed and indistinct for it to be reduced in importance into the mere category of a child’s tale and start the whole story off with Once upon a time…? With that thought in mind, why do certain facts remain irrefutable while others lose all means of legitimacy and become reduced to assume an underhanded, variable nature? Keeping all these questions in mind, let us now turn our attention to the point of this discussion, and look upon the legacy of the assemblage of the most renowned duelists, the illustrious faction entitled the Intrepid Genesis. Intrepid Genesis, at least in many views, has since been regarded as a source where many writers had from the time when they were new or developing themselves have expanded their latent skills over wide areas of composition; however, on GameFAQs, myths, and tales are never told in any sort of comprehensive amount of detail. Instead, these legends are only revealed to us by tiny little fragments from passed down hearsay and gossip and are only little pieces to a misconstrued whole, and may or may not be true at all. The whole consists of these so-called “fragments”, which in all of its glory, creates the larger picture from the puzzle, which must then be understood, and celebrated.
«0. Changes»
Ah, yes. If you had read the first topic, then this all you need to read, and follow the directions contained within. A few changes had been made to policies, and structures and whatnot, so please read the following: Section «3. Ø Combat Situation» has been added, and is now required for those who were not accepted during the first time around in this topic. That means, if you post a character here, you need a combat sample, and it is detailed below. Issues concerning cross-faction characters have been added in Section «5.11 Conduct and Interfaction Relations» A new job has also been created, and is the Tavern who will take control of all gambling matter is section «5.320 Tavern Keep», changes to «5.33 Genesis Recruits» have also been made. «6. Frequently Asked Questions» is now included, and is a must read for everyone, old and new. Lastly, our main faction board is at Ultimate Risk where the majority of our topics will be held, however, the HQ, Main Story, and Social RPG will continue to reside at RP&FF. Other than that, no more news has arisen, and a roster will be included in section «5.4 Current Roster»
«1. Introduction to the Intrepid Genesis»
When is a legend actually regarded to most as being a legend? Does it have to be a certain number of years old, passed down from generation to generation through oral narrative — or could it be made up on the spot, serving as a hoax for adventurers? Think about this question then, when is a myth truly considered a myth? How long forgotten and distorted must a truth remain elapsed and indistinct for it to be reduced in importance into the mere category of a child’s tale and start the whole story off with Once upon a time…? With that thought in mind, why do certain facts remain irrefutable while others lose all means of legitimacy and become reduced to assume an underhanded, variable nature? Keeping all these questions in mind, let us now turn our attention to the point of this discussion, and look upon the legacy of the assemblage of the most renowned duelists, the illustrious faction entitled the Intrepid Genesis. Intrepid Genesis, at least in many views, has since been regarded as a source where many writers had from the time when they were new or developing themselves have expanded their latent skills over wide areas of composition; however, on GameFAQs, myths, and tales are never told in any sort of comprehensive amount of detail. Instead, these legends are only revealed to us by tiny little fragments from passed down hearsay and gossip and are only little pieces to a misconstrued whole, and may or may not be true at all. The whole consists of these so-called “fragments”, which in all of its glory, creates the larger picture from the puzzle, which must then be understood, and celebrated.
From: In Ferro Veritas
| Posted: 5/30/2004 7:12:55 PM | Message Detail
A user named Shadow983 had created what was later to be known as the
Intrepid Genesis, the renowned faction of elite warriors that had began
in the Fall/Winter of 2002. This was the beginning of the legacy, and
at this time had been known as The Riskbreakers. Although, The
Riskbreakers was an enjoyable experience to some, but its leader had to
step down due to the loss of creative interest, and the reigns were
then handed to another user, the one called Jasper Wolf. Again, things
proved slow as due to real life problems, and lack of time for online
writing, the current leader had to pass the reigns down to another
user. This time, the user was Omni Mage, who at that time had two users
aware of the situation, thus, Kalisto Myraid and Not So Dark Mage,
stepped up, and offered to help. Thus, the new incarnation of the
Intrepid Genesis had been born due to the hard work and dedication of
Omni Mage and his friends. This setup worked out fine, members joined,
and the triumvirate held it together quite well. After a few successful
months, the reigns were handed down to a newer generation, while the
older generation sat back and watched, setting up activities and such.
However, due to problems both in real life and in time constraints the
Intrepid Genesis had been slowly aiming for its decline. As a last
measure to keep it all together, XtremeLeader created one last topic,
which lasted only a hundred or so posts until the management of the
faction broke, and the faction crumbled under its own weight. All
contact about the Intrepid Genesis had been cut, and the legacy was
left to live on in the hearts of many, only to be soon reborn again.
Recently, in the Summer of 2004, XtremeLeader, Naphtali Grahf, and Kalisto Myraid (known now as In Ferro Veritas) have toyed with the old legend, wove their own ideas and plans into the threadwork of the faction, and brought to life the Intrepid Genesis - «Version 3.0». In any shape or form, one may not reproduce this faction, its rules or its guidelines in any way what so ever. If one does decide to reproduce any of this, without our consent, and without a tag or label saying it was ours and we do not know about it, we will not do anything, as we cannot, but the persons name and reputation will be sullied and slandered to no end. All one would have to do contact us, which is easy, and tell us exactly what the person would like to do with our work here. If one wanted to put it on their site, go for it, as long as this faction is kept exactly-the-same as it is here. We wrote up this faction to help people with dueling and role-playing. For contact methods, Kalisto (IFV) is a very flexible person when it comes to emailing and instant messaging, in fact he encourages it. You can email him at the contact in his profile. If you want to chat with him, since he does not mind conversation, use the contact in his profile. Unlike many authors, XtremeLeader (X) does not mind getting IM's with questions as long as it does not go overboard, if it does he will block you. His MSN name is in his profile, to be used for chatting and for email, and if needed he will give you his AIM. Lastly, Naphtali Grahf is usually open to both as always, however only if the user is coherent and writes with well thought out structure. Be nice, courteous, and write properly and we will talk to you, just do not come out and ask the question and be all rude if we do not answer. Below, all your questions of the legacy will be clear.
Recently, in the Summer of 2004, XtremeLeader, Naphtali Grahf, and Kalisto Myraid (known now as In Ferro Veritas) have toyed with the old legend, wove their own ideas and plans into the threadwork of the faction, and brought to life the Intrepid Genesis - «Version 3.0». In any shape or form, one may not reproduce this faction, its rules or its guidelines in any way what so ever. If one does decide to reproduce any of this, without our consent, and without a tag or label saying it was ours and we do not know about it, we will not do anything, as we cannot, but the persons name and reputation will be sullied and slandered to no end. All one would have to do contact us, which is easy, and tell us exactly what the person would like to do with our work here. If one wanted to put it on their site, go for it, as long as this faction is kept exactly-the-same as it is here. We wrote up this faction to help people with dueling and role-playing. For contact methods, Kalisto (IFV) is a very flexible person when it comes to emailing and instant messaging, in fact he encourages it. You can email him at the contact in his profile. If you want to chat with him, since he does not mind conversation, use the contact in his profile. Unlike many authors, XtremeLeader (X) does not mind getting IM's with questions as long as it does not go overboard, if it does he will block you. His MSN name is in his profile, to be used for chatting and for email, and if needed he will give you his AIM. Lastly, Naphtali Grahf is usually open to both as always, however only if the user is coherent and writes with well thought out structure. Be nice, courteous, and write properly and we will talk to you, just do not come out and ask the question and be all rude if we do not answer. Below, all your questions of the legacy will be clear.
From: XtremeLeader
| Posted: 5/30/2004 7:13:16 PM | Message Detail
«2. The Table of Contents»
For ease of navigating this topic, use the Edit command, and go to the Find sub-command on your browser or just use CTRL-F as it does the same thing. Enter either the number or the title of the section you want to go to, and it should take you to where you want to go much easier than it would be if you had to scan the topic to find the one thing you were looking for. All sections are broken up in this way for ease of navigating, but it is required that you read everything first, and go back over the things that may have been unclear the first time around, you may want to read it twice, even to make sure you are left without questions. It is important, that you as a member of the Intrepid Genesis read everything thoroughly regardless if you think you know it or you do not. These are guidelines on how we want you to write when with us, and these guidelines are not meant to be standard for everything, though most of these will suit fine in any other areas of role-playing that you happen to take part in. Many writers have used these guidelines, and are now prominent figures here at RP&FF. These are meant to help, not make you feel inadequate or not. We hope that all questions you have will be answered by this topic alone, but we the creators, X and IFV, are open to further inquiry by other means. Any questions may also be asked in this topic, but we hope that you do so in a legible way. Every section is broken into sub-sections to give you an idea of the work we put into the organization of this faction.
0. Changes
1. Introduction
2. Table of Contents
3. Character Creation
~~ 3.0 Introduction
~~ 3.1 Name
~~ 3.2 Age
~~ 3.3 Gender
~~ 3.4 Race
~~ 3.5 Appearance
~~ 3.6 Personality
~~ 3.7 Weaponry
~~~~~ 3.71 Weapons
~~~~~ 3.72 Magical Capabilities
~~~~~ 3.73 Fighting Style or Class
~~ 3.8 Physical/Magical Techniques
~~~~~ 3.81 Physical Techniques
~~~~~ 3.82 Magical Techniques
~~ 3.9 Background
~~ 3. Ø Combat Situation
4. What is Dueling?
~~ 4.0 Introduction
~~ 4.1 Various Styles
~~~~~ 4.11 True Style
~~~~~ 4.12 Mixed Style
~~~~~ 4.13 Other Styles
~~~~~~~ 4.131 Cheezing
~~~~~~~ 4.132 Hybrids
5. Guidelines and Rules
~~ 5.1 Faction guidelines
~~~~~ 5.11 Conduct and Interfaction Relations
~~~~~ 5.12 Inactivity and Vacation
~~~~~ 5.13 Common Sense
~~~~~ 5.14 Cheese Whizzing and God-Moding
~~~~~ 5.15 All that is dueling
~~~~~ 5.16 Acceptance
~~~~~ 5.17 Declination
~~~~~ 5.18 Amendments
~~~~~ 5.19 Topicality Issues
~~ 5.2 Ranking System
~~~~~ 5.21 Probation
~~~~~ 5.22 Greenhorn
~~~~~ 5.23 Duelist
~~~~~ 5.24 Adept
~~~~~ 5.25 Veteran
~~~~~ 5.26 Elite
~~~~~ 5.27 Legendary
~~~~~ 5.28 Paramount
~~~~~ 5.29 Riskbreaker
~~ 5.3 Roster and Hierarchy
~~~~~ 5.31 Council Positions
~~~~~~~ 5.311 Sensei
~~~~~~~ 5.312 Treasurer
~~~~~~~ 5.313 Councilor
~~~~~~~ 5.314 Champion
~~~~~ 5.32 High Ranking Officials
~~~~~~~ 5.320 Tavern Keep
~~~~~~~ 5.321 Mayor
~~~~~~~ 5.322 Guildmaster
~~~~~~~ 5.323 Generals
~~~~~~~ 5.324 Ambassadors
~~~~~ 5.33 Genesis Recruits
~~~~~ 5.34 Inactive Members
~~~~~ 5.35 Pending Decision
~~~~~ 5.36 Hall of Shame
~~~~~ 5.37 Current Roster
6. Frequently Asked Questions
7. Story this time around
For ease of navigating this topic, use the Edit command, and go to the Find sub-command on your browser or just use CTRL-F as it does the same thing. Enter either the number or the title of the section you want to go to, and it should take you to where you want to go much easier than it would be if you had to scan the topic to find the one thing you were looking for. All sections are broken up in this way for ease of navigating, but it is required that you read everything first, and go back over the things that may have been unclear the first time around, you may want to read it twice, even to make sure you are left without questions. It is important, that you as a member of the Intrepid Genesis read everything thoroughly regardless if you think you know it or you do not. These are guidelines on how we want you to write when with us, and these guidelines are not meant to be standard for everything, though most of these will suit fine in any other areas of role-playing that you happen to take part in. Many writers have used these guidelines, and are now prominent figures here at RP&FF. These are meant to help, not make you feel inadequate or not. We hope that all questions you have will be answered by this topic alone, but we the creators, X and IFV, are open to further inquiry by other means. Any questions may also be asked in this topic, but we hope that you do so in a legible way. Every section is broken into sub-sections to give you an idea of the work we put into the organization of this faction.
0. Changes
1. Introduction
2. Table of Contents
3. Character Creation
~~ 3.0 Introduction
~~ 3.1 Name
~~ 3.2 Age
~~ 3.3 Gender
~~ 3.4 Race
~~ 3.5 Appearance
~~ 3.6 Personality
~~ 3.7 Weaponry
~~~~~ 3.71 Weapons
~~~~~ 3.72 Magical Capabilities
~~~~~ 3.73 Fighting Style or Class
~~ 3.8 Physical/Magical Techniques
~~~~~ 3.81 Physical Techniques
~~~~~ 3.82 Magical Techniques
~~ 3.9 Background
~~ 3. Ø Combat Situation
4. What is Dueling?
~~ 4.0 Introduction
~~ 4.1 Various Styles
~~~~~ 4.11 True Style
~~~~~ 4.12 Mixed Style
~~~~~ 4.13 Other Styles
~~~~~~~ 4.131 Cheezing
~~~~~~~ 4.132 Hybrids
5. Guidelines and Rules
~~ 5.1 Faction guidelines
~~~~~ 5.11 Conduct and Interfaction Relations
~~~~~ 5.12 Inactivity and Vacation
~~~~~ 5.13 Common Sense
~~~~~ 5.14 Cheese Whizzing and God-Moding
~~~~~ 5.15 All that is dueling
~~~~~ 5.16 Acceptance
~~~~~ 5.17 Declination
~~~~~ 5.18 Amendments
~~~~~ 5.19 Topicality Issues
~~ 5.2 Ranking System
~~~~~ 5.21 Probation
~~~~~ 5.22 Greenhorn
~~~~~ 5.23 Duelist
~~~~~ 5.24 Adept
~~~~~ 5.25 Veteran
~~~~~ 5.26 Elite
~~~~~ 5.27 Legendary
~~~~~ 5.28 Paramount
~~~~~ 5.29 Riskbreaker
~~ 5.3 Roster and Hierarchy
~~~~~ 5.31 Council Positions
~~~~~~~ 5.311 Sensei
~~~~~~~ 5.312 Treasurer
~~~~~~~ 5.313 Councilor
~~~~~~~ 5.314 Champion
~~~~~ 5.32 High Ranking Officials
~~~~~~~ 5.320 Tavern Keep
~~~~~~~ 5.321 Mayor
~~~~~~~ 5.322 Guildmaster
~~~~~~~ 5.323 Generals
~~~~~~~ 5.324 Ambassadors
~~~~~ 5.33 Genesis Recruits
~~~~~ 5.34 Inactive Members
~~~~~ 5.35 Pending Decision
~~~~~ 5.36 Hall of Shame
~~~~~ 5.37 Current Roster
6. Frequently Asked Questions
7. Story this time around
From: XtremeLeader
| Posted: 5/30/2004 7:13:21 PM | Message Detail
«3. Character Creation»
«3.0 Introduction»
Now, creating a character is crucial to your technique in writing, simply because your character can be looked upon as an 'avatar' of sorts, a figure that compliments you and your skills as a writer. Thusly, your character deserves just as much effort instilled into the creative process just as much as your usual writing skills as a writer, RPer, or Dueler (whichever fits you...). Some people have the knack to greatly diversify their characters by introducing unique aspects to their creation, while others follow the usual cliché character styles, which by all means is nothing of a problem. Creating a character that best fits YOUR personality (or the personality of the character you intended) is what is really important. Moreover, so long as you know your character well, then that is all that is really needed to be a good RPer, Dueler, or whatever else you choose. We urge you to follow the format we have listed here, using the italicized sections as your section titles, for easy reading. Also, when writing each section, read along these guidelines as you do it, to make it easier on yourself.
«3.1 Name»
This is your character's name. Format usually goes First, Middle, Last. However, some people go by nicknames and such, so nicknames can be added in between the First and Last, either before or after the Middle name (usually, middle names are not even listed, unless it ties in to the character somehow, or deals a great amount of importance.) Nicknames, as such, are usually applied with quotations, signifying that the name is what the character goes by. Now, not all characters HAVE to go by this format. Hell, just a nickname works for itself, so long as the character's background explains its importance. Characters can also go by a nickname, but have a different alias (for those types of characters who have multiple personalities or undercover/incognito identities) and so on. All names that have to do with the character at hand are usually listed here.
«3.2 Age»
This is your character's age. Usually pretty straightforward, though sometimes your character's background could have a lot of impact on it. If your character grew up normally, or who's lifespan matures at a normal rate (by normal, I'm referring to human standards), then you really have no problem. It is the uniqueness of your character though that makes this so interesting of a subject. If your character is of demon, alien, or whatever origins, then surely the age matters since most of those species live for inordinate amounts of time. Your character's background affects your age as well: Was he in an experiment during a young age, and thus, gave him a high maturity speed, or anything along those lines? Think accordingly as to how your character's age fits best to the character itself; do not just add numbers. Sometimes, people list their characters as "looking" as a certain age, though they usually are quite older/ younger, depending on their background. Put effort into applying the right age for your character.
«3.0 Introduction»
Now, creating a character is crucial to your technique in writing, simply because your character can be looked upon as an 'avatar' of sorts, a figure that compliments you and your skills as a writer. Thusly, your character deserves just as much effort instilled into the creative process just as much as your usual writing skills as a writer, RPer, or Dueler (whichever fits you...). Some people have the knack to greatly diversify their characters by introducing unique aspects to their creation, while others follow the usual cliché character styles, which by all means is nothing of a problem. Creating a character that best fits YOUR personality (or the personality of the character you intended) is what is really important. Moreover, so long as you know your character well, then that is all that is really needed to be a good RPer, Dueler, or whatever else you choose. We urge you to follow the format we have listed here, using the italicized sections as your section titles, for easy reading. Also, when writing each section, read along these guidelines as you do it, to make it easier on yourself.
«3.1 Name»
This is your character's name. Format usually goes First, Middle, Last. However, some people go by nicknames and such, so nicknames can be added in between the First and Last, either before or after the Middle name (usually, middle names are not even listed, unless it ties in to the character somehow, or deals a great amount of importance.) Nicknames, as such, are usually applied with quotations, signifying that the name is what the character goes by. Now, not all characters HAVE to go by this format. Hell, just a nickname works for itself, so long as the character's background explains its importance. Characters can also go by a nickname, but have a different alias (for those types of characters who have multiple personalities or undercover/incognito identities) and so on. All names that have to do with the character at hand are usually listed here.
«3.2 Age»
This is your character's age. Usually pretty straightforward, though sometimes your character's background could have a lot of impact on it. If your character grew up normally, or who's lifespan matures at a normal rate (by normal, I'm referring to human standards), then you really have no problem. It is the uniqueness of your character though that makes this so interesting of a subject. If your character is of demon, alien, or whatever origins, then surely the age matters since most of those species live for inordinate amounts of time. Your character's background affects your age as well: Was he in an experiment during a young age, and thus, gave him a high maturity speed, or anything along those lines? Think accordingly as to how your character's age fits best to the character itself; do not just add numbers. Sometimes, people list their characters as "looking" as a certain age, though they usually are quite older/ younger, depending on their background. Put effort into applying the right age for your character.
From: FOXRULES
| Posted: 5/30/2004 7:14:12 PM | Message Detail
«3.3 Gender»
There is nothing we really have to say about this one, since it is so straightforward. Either your character is a male figure, or she is female. Nothing to it... however, if your character is a figure that can manipulate his/her gender, like shape shifters and such, then it is wise to list the basic gender the character's true form is. Sometimes characters can be genderless, because either they are ethereal or plasmic, or simply because they do not have equipped the necessary "tools" that defines gender itself. However, if your character is one of these stereotypes, then it is safe to just list them as "genderless" or anything to your liking. However, therein lies another perspective to this: what if your character IS ethereal or plasmic, but possesses a body? Tricky things like this must also be listed. Say your character IS an ethereal being, or 'conscience' for lack of something else, and inhabits a 10-year-old boy's body. Listing your character as being a boy (or 10-years-old) is not really correct, since the boy himself is not your character (the 'ethereal 'conscience' is your character.) Therefore, listing your character's true gender (this case being 'genderless') THEN listing his possession's gender is appropriate, considering the circumstances. Nevertheless, then again, you could go on to say that, the 'conscience' takes on the attributes or aspects of a male's way of thinking or attitude, so this too must be taken into account.
«3.4 Race»
Now, this is where you list your character's race, nationality or even both, depending on the circumstances. Basically a straightforward part as well. There is really no need to get descriptive in this part unless needed. For example, if your race is "angel", then the norm usually understands your character as being a holy being with white, feathered wings, his/her appearance usually shimmered in brilliant light; Therefore, listing just 'angel' is good enough, since there's no reason to define the race any further. However, if your character's race is something of your creation, like say a "Doridorito" (which, by memory, is unexistable today), explaining what exactly a Doridorito is would be strongly advised, since the fellow RPers/Duelers/etc. will not exactly know for themselves what you mean for this. Getting in-depth with one's race may also consist of defining their nationality (usually if human) in case there are many variations of a certain race. Once again, an angel. There is Fallen Angels, Seraphim, Grigori, etc. etc... the list could go on. Same could go for other cliché races such as elves, dwarves, fairies, and so on. Be descriptive if the need calls for it (depending on the circumstances.)
There is nothing we really have to say about this one, since it is so straightforward. Either your character is a male figure, or she is female. Nothing to it... however, if your character is a figure that can manipulate his/her gender, like shape shifters and such, then it is wise to list the basic gender the character's true form is. Sometimes characters can be genderless, because either they are ethereal or plasmic, or simply because they do not have equipped the necessary "tools" that defines gender itself. However, if your character is one of these stereotypes, then it is safe to just list them as "genderless" or anything to your liking. However, therein lies another perspective to this: what if your character IS ethereal or plasmic, but possesses a body? Tricky things like this must also be listed. Say your character IS an ethereal being, or 'conscience' for lack of something else, and inhabits a 10-year-old boy's body. Listing your character as being a boy (or 10-years-old) is not really correct, since the boy himself is not your character (the 'ethereal 'conscience' is your character.) Therefore, listing your character's true gender (this case being 'genderless') THEN listing his possession's gender is appropriate, considering the circumstances. Nevertheless, then again, you could go on to say that, the 'conscience' takes on the attributes or aspects of a male's way of thinking or attitude, so this too must be taken into account.
«3.4 Race»
Now, this is where you list your character's race, nationality or even both, depending on the circumstances. Basically a straightforward part as well. There is really no need to get descriptive in this part unless needed. For example, if your race is "angel", then the norm usually understands your character as being a holy being with white, feathered wings, his/her appearance usually shimmered in brilliant light; Therefore, listing just 'angel' is good enough, since there's no reason to define the race any further. However, if your character's race is something of your creation, like say a "Doridorito" (which, by memory, is unexistable today), explaining what exactly a Doridorito is would be strongly advised, since the fellow RPers/Duelers/etc. will not exactly know for themselves what you mean for this. Getting in-depth with one's race may also consist of defining their nationality (usually if human) in case there are many variations of a certain race. Once again, an angel. There is Fallen Angels, Seraphim, Grigori, etc. etc... the list could go on. Same could go for other cliché races such as elves, dwarves, fairies, and so on. Be descriptive if the need calls for it (depending on the circumstances.)
From: FOXRULES
| Posted: 5/30/2004 7:15:02 PM | Message Detail
«3.5 Appearance»
Appearance is one of the many key ingredients in creating your character, since your character's look is obviously important. Here is where you flesh your character out to how you desire him/her to look, using many deciding factors such as height, weight, hair color, etc. It is very important to note that the more descriptive you get with your character, the better AND easier it is for others to visualize what your character looks like. For instance, your character wears jeans, which would signify that he's wearing a denim colored pair of pants (most commonly known when saying 'jeans'), but if you want to get technical and say if they are they're torn or dyed, or a different shade, then it helps the readers understand the look. Also, are there any articles on your character that are not there by default? Does s/he wear any piercings? Are there any mysterious tattoos placed along any part of the body? When distinguishing your look, be sure to note important parts of your character that make it obvious to itself. For example, are you short, very tall, furry, or look like a gelatinous cube? In addition, concerning your attire, what exactly covers your body? You wear just a blanket, or do you have pajamas hidden under it? Some characters wear street clothes, some are decked out in robes and others appear in battle armor, and then some just do not. Where your character originates from can also determine what your character looks like, so be on key with this as well. For example, if your character is from an eastern country, does he have a cloth around his head? Is his hardened skin because he was birthed from the golem village underground? Be sure to tie in your heritage with the clothes you wear if needed. Your race ALSO helps define what your appearance is. If your race is "Blob,” then what color are you, and do you have any matter of any kind floating around inside you? Alternatively, back to angel (depending on what variant of angel you are), what color are your wings? And so on. This is very important to creating your character, and keeping it as unique as possible is recommended. Do not bite your entire look off some anime you have seen on TV, especially if it is exact to the teeth (actually, this goes for ALL the categories). Instead, blend that anime's look to your own sense of creativity and fashion your own look with it.
«3.6 Personality»
Here is where you describe your character's actions, attitudes, pet peeves, and so on. Is he a punk to people he does not know? Does she get aggravated if her nails break? Listing down how your character usually acts during a daily routine is essential to creating your character, since his actions help define who he is. Is he a loner that does not like to talk to others? List especially his actions concerning 'pet peeves' and fetishes: if he sees a washer machine, does he get a sudden urge to wash clothes? If she sees a girl wearing a shirt she owns, does she beat mercilessly on the other? Be as supportive and as descriptive as you can be. In doing so, other readers can understand your character's actions better when they write with you, and know how to interact with you when the time arises. The better you describe your character's personality, the easier it is for other readers to anticipate how to write with you.
«3.7 Weaponry»
Now, here is another integral piece to your character: Weaponry. Usually, in RPing and dueling, weapons are deemed indestructible to help prevent your opponent from putting you at a disadvantage once the weapons come into play. However, weapons will not always be allowed in battle and if it is unclear as to whether or not you can use them, it helps to ask the person who made the rules. Other times, it can be as realistic as you want, and have the wear and tear of weapons proceed at your rate. Listed below here are the usual factors needed when creating your "weaponry"...
Appearance is one of the many key ingredients in creating your character, since your character's look is obviously important. Here is where you flesh your character out to how you desire him/her to look, using many deciding factors such as height, weight, hair color, etc. It is very important to note that the more descriptive you get with your character, the better AND easier it is for others to visualize what your character looks like. For instance, your character wears jeans, which would signify that he's wearing a denim colored pair of pants (most commonly known when saying 'jeans'), but if you want to get technical and say if they are they're torn or dyed, or a different shade, then it helps the readers understand the look. Also, are there any articles on your character that are not there by default? Does s/he wear any piercings? Are there any mysterious tattoos placed along any part of the body? When distinguishing your look, be sure to note important parts of your character that make it obvious to itself. For example, are you short, very tall, furry, or look like a gelatinous cube? In addition, concerning your attire, what exactly covers your body? You wear just a blanket, or do you have pajamas hidden under it? Some characters wear street clothes, some are decked out in robes and others appear in battle armor, and then some just do not. Where your character originates from can also determine what your character looks like, so be on key with this as well. For example, if your character is from an eastern country, does he have a cloth around his head? Is his hardened skin because he was birthed from the golem village underground? Be sure to tie in your heritage with the clothes you wear if needed. Your race ALSO helps define what your appearance is. If your race is "Blob,” then what color are you, and do you have any matter of any kind floating around inside you? Alternatively, back to angel (depending on what variant of angel you are), what color are your wings? And so on. This is very important to creating your character, and keeping it as unique as possible is recommended. Do not bite your entire look off some anime you have seen on TV, especially if it is exact to the teeth (actually, this goes for ALL the categories). Instead, blend that anime's look to your own sense of creativity and fashion your own look with it.
«3.6 Personality»
Here is where you describe your character's actions, attitudes, pet peeves, and so on. Is he a punk to people he does not know? Does she get aggravated if her nails break? Listing down how your character usually acts during a daily routine is essential to creating your character, since his actions help define who he is. Is he a loner that does not like to talk to others? List especially his actions concerning 'pet peeves' and fetishes: if he sees a washer machine, does he get a sudden urge to wash clothes? If she sees a girl wearing a shirt she owns, does she beat mercilessly on the other? Be as supportive and as descriptive as you can be. In doing so, other readers can understand your character's actions better when they write with you, and know how to interact with you when the time arises. The better you describe your character's personality, the easier it is for other readers to anticipate how to write with you.
«3.7 Weaponry»
Now, here is another integral piece to your character: Weaponry. Usually, in RPing and dueling, weapons are deemed indestructible to help prevent your opponent from putting you at a disadvantage once the weapons come into play. However, weapons will not always be allowed in battle and if it is unclear as to whether or not you can use them, it helps to ask the person who made the rules. Other times, it can be as realistic as you want, and have the wear and tear of weapons proceed at your rate. Listed below here are the usual factors needed when creating your "weaponry"...
From: In Ferro Veritas
| Posted: 5/30/2004 7:15:16 PM | Message Detail
«3.71 Weaponry»
What kind of weapons does your character possess? Depending on your character, the weapon can range anywhere from axes, hammers, swords, or even your bare fists. Lending in some creativity on your part, however, can lead to weapons of your own creation, such as a squeaky twig or a Chinese fan. Tying your other attributes, such as your race, heritage, or appearance to your weapons lends itself to easier creativity. It is all up to you what you believe your character should wield. Does your character carry bombs, or anything else that is mainly used for a one-time shot? Do not forget to include these little bits of information as well, and be sure to describe your weapon on what it looks like, so that the readers can better imagine what it looks like, so that if they somehow interact with the weapon, they can incorporate its look into their writing. Description is key.
«3.72 Magical Capabilities»
Does your weapon(s) carry any magical properties, or are there any relics, runes, inscriptions, or spells imbued into the weapon that give it an added sense of power? Does that Iron Spear carry a poison tip? Noting your weapon's special capabilities helps others realize what kind of power your character carries in his/her/it's weapon. However, it is important to keep in mind that powers granted by such equipment can be overdone just as much as powers natural to your character, and in so, should be something that should be watched over carefully to not be considered cheap, or godly.
«3.73 Fighting Style/ Class»
Lastly are your fighting style, and/or class. When deciding your character's class, take into account everything concerning your character, from race to heritage...sometimes, even gender. The cliché classes most often used are fighters, mages, and archers and so on. It is up to you how you feel your character should be classed, and should you create a class on your own, be sure to describe in detail how that class works, and how your character is orientated to its studies. Is your character still learning the teachings this class has to offer, or is s/he gifted in it so well, that s/he could accel past its teachings? Be sure to take careful consideration when choosing your class, and be sure it fits just right to your character's personality and background. Fighting style is made the same way, and usually is included with the class description, but sometimes a fighting style can be strayed from the usual "cliché" class. Does your knight know a bit about hand-to-hand combat? Does your Barbarian know how to do back flips somehow? Be descriptive if the need for it arises.
«3.8 Physical/Magical Techniques»
Another integral piece to creating your character is his skills, or techniques. Usually, the factors of power, speed, and skill differ depending on the character and its experience in the world (if your character is barely turning 4 years old, obviously it would not be skilled unless by some supernatural means). Listing the attributes that help your character's techniques is recommended, so that the readers can grasp a better feel for your character. Listing your weaknesses, your strengths, and your affinities to the certain elements of the "world" would not be out of place in this category, and should also be looked over thoroughly so that your fellow readers know what kinds of weaknesses and strengths your character possesses (so that they may be aware if they run into you someday).
«3.81 Physical Techniques»
Here is where you list your character's physical techniques? Does s/he have some flashy sword swing that has barely been developed, or does your character possess a raw amount of physical skill to release a sudden string of punches, in combination with a flurry of kicks (while done so melodically as though it's a dance of some sort)? Listing all the abilities your character can harness physically belongs here. Moves, attributes, and so on...
What kind of weapons does your character possess? Depending on your character, the weapon can range anywhere from axes, hammers, swords, or even your bare fists. Lending in some creativity on your part, however, can lead to weapons of your own creation, such as a squeaky twig or a Chinese fan. Tying your other attributes, such as your race, heritage, or appearance to your weapons lends itself to easier creativity. It is all up to you what you believe your character should wield. Does your character carry bombs, or anything else that is mainly used for a one-time shot? Do not forget to include these little bits of information as well, and be sure to describe your weapon on what it looks like, so that the readers can better imagine what it looks like, so that if they somehow interact with the weapon, they can incorporate its look into their writing. Description is key.
«3.72 Magical Capabilities»
Does your weapon(s) carry any magical properties, or are there any relics, runes, inscriptions, or spells imbued into the weapon that give it an added sense of power? Does that Iron Spear carry a poison tip? Noting your weapon's special capabilities helps others realize what kind of power your character carries in his/her/it's weapon. However, it is important to keep in mind that powers granted by such equipment can be overdone just as much as powers natural to your character, and in so, should be something that should be watched over carefully to not be considered cheap, or godly.
«3.73 Fighting Style/ Class»
Lastly are your fighting style, and/or class. When deciding your character's class, take into account everything concerning your character, from race to heritage...sometimes, even gender. The cliché classes most often used are fighters, mages, and archers and so on. It is up to you how you feel your character should be classed, and should you create a class on your own, be sure to describe in detail how that class works, and how your character is orientated to its studies. Is your character still learning the teachings this class has to offer, or is s/he gifted in it so well, that s/he could accel past its teachings? Be sure to take careful consideration when choosing your class, and be sure it fits just right to your character's personality and background. Fighting style is made the same way, and usually is included with the class description, but sometimes a fighting style can be strayed from the usual "cliché" class. Does your knight know a bit about hand-to-hand combat? Does your Barbarian know how to do back flips somehow? Be descriptive if the need for it arises.
«3.8 Physical/Magical Techniques»
Another integral piece to creating your character is his skills, or techniques. Usually, the factors of power, speed, and skill differ depending on the character and its experience in the world (if your character is barely turning 4 years old, obviously it would not be skilled unless by some supernatural means). Listing the attributes that help your character's techniques is recommended, so that the readers can grasp a better feel for your character. Listing your weaknesses, your strengths, and your affinities to the certain elements of the "world" would not be out of place in this category, and should also be looked over thoroughly so that your fellow readers know what kinds of weaknesses and strengths your character possesses (so that they may be aware if they run into you someday).
«3.81 Physical Techniques»
Here is where you list your character's physical techniques? Does s/he have some flashy sword swing that has barely been developed, or does your character possess a raw amount of physical skill to release a sudden string of punches, in combination with a flurry of kicks (while done so melodically as though it's a dance of some sort)? Listing all the abilities your character can harness physically belongs here. Moves, attributes, and so on...
From: In Ferro Veritas
| Posted: 5/30/2004 7:15:20 PM | Message Detail
«3.82 Magical Techniques»
Like Physical techniques, Magical techniques involve any special abilities that can't be done physically, such as slinging fire at your opponent from the palm of your hand, or casting entire waves of meteors towards the adversary's position. However, not all special abilities have to be offensive. Most characters possess some element of healing. Excessive healing looks bad, however, so it is often smart to reserve it for when you need it. Other super powers can range from enhanced senses to super speed. You have to really look out when using these powers though. Even though you have them, you should not use them to the extent that your opponent is immediately put at a disadvantage or it makes you 'god-like' (very bad).
«3.9 Background»
Finally, nothing quite defines a character quite like their history, seeing as how the history is the backbone to your character. Why does your warrior fight, or travel? What drives your mage to obtain such power? How did your character gain special powers? Where and how did they obtain the equipment they have if anything is special about it? What is their back-story? What sets them apart from your average superhero? Do they exhibit any sort of complexity? Are they haunted by a dark past? Do they have weaknesses in their personalities? Remember; always be sure to answer "Who? What? Where? When? Why?" All questions are important and can be necessary in shaping your character to your liking. Quite ironic that the section that should be the largest has the smallest coverage for the guidelines, but as much as we would like to get in-depth with this, everything you need to know about how you should create your background has already been said, and thus, we would just be wasting our typing power restating what we have already said.
«3. Ø Combat Situation»
In order to be accepted into the ranks of the Intrepid Genesis, a combat situation is required for you to complete with the character you are currently trying to sign-up for. This means, if you decide to make a new character, and get rid of your old one, you need a new combat sample. With the combat sample provided, you will write a detailed post explaining your defence, and your attack, just like you would in a normal duel. You are walking through a ruined maze, you hear no voices, no people; everything is devoid of all life. You see a cloaked figure in the corner of your eye as the person disappears into a hole in the wall. You follow of course, for whatever reason you choose, but when you walk into the hole, you end in an empty, but horribly broken corridor. Suddenly, out of nowhere, the figure propels themselves at you, their cloak billowing out behind them as the air from the explosion rushes down the corridor, with the putrid smell of decay. Out from his hands come three daggers, as they are thrown one by one towards you, while he rushes in towards you with a fourth. His left foot crashes into yours as he sends the dagger in his hand careening towards your chest, his face full of decay and twisted into a sickening snarl. The rest is up to you, fill in the point where I mentioned, up until the end of your attack, but be careful not to control the character I described. He will serve as a real duelist, so we can measure how you duel.
Like Physical techniques, Magical techniques involve any special abilities that can't be done physically, such as slinging fire at your opponent from the palm of your hand, or casting entire waves of meteors towards the adversary's position. However, not all special abilities have to be offensive. Most characters possess some element of healing. Excessive healing looks bad, however, so it is often smart to reserve it for when you need it. Other super powers can range from enhanced senses to super speed. You have to really look out when using these powers though. Even though you have them, you should not use them to the extent that your opponent is immediately put at a disadvantage or it makes you 'god-like' (very bad).
«3.9 Background»
Finally, nothing quite defines a character quite like their history, seeing as how the history is the backbone to your character. Why does your warrior fight, or travel? What drives your mage to obtain such power? How did your character gain special powers? Where and how did they obtain the equipment they have if anything is special about it? What is their back-story? What sets them apart from your average superhero? Do they exhibit any sort of complexity? Are they haunted by a dark past? Do they have weaknesses in their personalities? Remember; always be sure to answer "Who? What? Where? When? Why?" All questions are important and can be necessary in shaping your character to your liking. Quite ironic that the section that should be the largest has the smallest coverage for the guidelines, but as much as we would like to get in-depth with this, everything you need to know about how you should create your background has already been said, and thus, we would just be wasting our typing power restating what we have already said.
«3. Ø Combat Situation»
In order to be accepted into the ranks of the Intrepid Genesis, a combat situation is required for you to complete with the character you are currently trying to sign-up for. This means, if you decide to make a new character, and get rid of your old one, you need a new combat sample. With the combat sample provided, you will write a detailed post explaining your defence, and your attack, just like you would in a normal duel. You are walking through a ruined maze, you hear no voices, no people; everything is devoid of all life. You see a cloaked figure in the corner of your eye as the person disappears into a hole in the wall. You follow of course, for whatever reason you choose, but when you walk into the hole, you end in an empty, but horribly broken corridor. Suddenly, out of nowhere, the figure propels themselves at you, their cloak billowing out behind them as the air from the explosion rushes down the corridor, with the putrid smell of decay. Out from his hands come three daggers, as they are thrown one by one towards you, while he rushes in towards you with a fourth. His left foot crashes into yours as he sends the dagger in his hand careening towards your chest, his face full of decay and twisted into a sickening snarl. The rest is up to you, fill in the point where I mentioned, up until the end of your attack, but be careful not to control the character I described. He will serve as a real duelist, so we can measure how you duel.
From: XtremeLeader
| Posted: 5/30/2004 7:15:53 PM | Message Detail
«4. What is Dueling?»
«4.0 Introduction»
Dueling is interactive combat through literary means of expression. This combat is fought with a character, which you as a duelist create. Dueling characters are always very detailed, personalized, and interesting. Fused with special abilities, amazing powers, and an emotion-packed history which the section before had illustrated, a dueling character should be as unique as the writer. You can expect long, detailed paragraphs that truly immerse everyone in the fight… making it a highly involved and enjoyable experience. Physical and emotional description help take fights between two warriors to a completely new level. Generally, a duel is judged on three criteria: that of the description, realism, and creativity within battle. Both players are expected to judge based on the other post, the effects of their own attacks, and the effects of other attacks. Description is necessary in any battle and in every style. You must describe your character, your surroundings, your attacks, everything, so that in essence you are painting a picture of the battle for your opponent. If your description is inadequate, your opponent may become confused as to what is happening or what has happened. In addition, when confusion arises, anger and argument usually follow. As a rule, description equals power. However, you also have to find a happy medium between under-describing something and over-describing it. Creativity is an integral part of dueling, both while in battle and while creating a character. In battle you should make creative situations arise, not just the old power struggle, and you should also give creative entrances for your character, not you walk in and tell the person that you have been searching for him. Make someone want to read what you post to see what inventive things you can come up with. As a typical rule, Creativity equals more power.
Originality is the key to dueling. Your characters should be creations of your own, but if you want to make Goku and give the Kame hame ha and Spirit Bomb as his attacks and Super Saiyajin as his transformation, you can. Nevertheless, you must do some excellent Dueling to have yourself taken seriously as a Role-Player. Not to mention that if your character does something that is not usually seen in dueling or a form of media it makes the duel much more interesting. Realism, however, is difficult to discern, and is there just to be there. It is tough to decide anything on, and realism in fictional dueling, is nigh impossible. It is up to the writer to decide if a post was real enough and not a half assed attempt to throw something together at the last minute. However, realism equals the finish touch, and you should strive to make your posts as believable as possible. In addition to this, another of the power gauges recently introduced, somewhat, is the story equals a bit more power, too. This is where consistency from duel to duel comes into play. A storyline for your character is very important and can grant you favor in a judged battle, or just make your posts better. Keep this point in mind when dueling, quality is more necessary than quantity. If you can write an amazing post in only three paragraphs, but your opponent writes a mediocre post in four pages, then you have done better, generally, Quality is much better than quantity. On the subject of power, no one is more or less powerful than anyone else, though attacks that are better described and more original can be more powerful than other. The only thing that measures your characters power is your ability to write. If you want to have a typical human fighting against uber-powerful demons and aliens, then, by all means, do so.
«4.0 Introduction»
Dueling is interactive combat through literary means of expression. This combat is fought with a character, which you as a duelist create. Dueling characters are always very detailed, personalized, and interesting. Fused with special abilities, amazing powers, and an emotion-packed history which the section before had illustrated, a dueling character should be as unique as the writer. You can expect long, detailed paragraphs that truly immerse everyone in the fight… making it a highly involved and enjoyable experience. Physical and emotional description help take fights between two warriors to a completely new level. Generally, a duel is judged on three criteria: that of the description, realism, and creativity within battle. Both players are expected to judge based on the other post, the effects of their own attacks, and the effects of other attacks. Description is necessary in any battle and in every style. You must describe your character, your surroundings, your attacks, everything, so that in essence you are painting a picture of the battle for your opponent. If your description is inadequate, your opponent may become confused as to what is happening or what has happened. In addition, when confusion arises, anger and argument usually follow. As a rule, description equals power. However, you also have to find a happy medium between under-describing something and over-describing it. Creativity is an integral part of dueling, both while in battle and while creating a character. In battle you should make creative situations arise, not just the old power struggle, and you should also give creative entrances for your character, not you walk in and tell the person that you have been searching for him. Make someone want to read what you post to see what inventive things you can come up with. As a typical rule, Creativity equals more power.
Originality is the key to dueling. Your characters should be creations of your own, but if you want to make Goku and give the Kame hame ha and Spirit Bomb as his attacks and Super Saiyajin as his transformation, you can. Nevertheless, you must do some excellent Dueling to have yourself taken seriously as a Role-Player. Not to mention that if your character does something that is not usually seen in dueling or a form of media it makes the duel much more interesting. Realism, however, is difficult to discern, and is there just to be there. It is tough to decide anything on, and realism in fictional dueling, is nigh impossible. It is up to the writer to decide if a post was real enough and not a half assed attempt to throw something together at the last minute. However, realism equals the finish touch, and you should strive to make your posts as believable as possible. In addition to this, another of the power gauges recently introduced, somewhat, is the story equals a bit more power, too. This is where consistency from duel to duel comes into play. A storyline for your character is very important and can grant you favor in a judged battle, or just make your posts better. Keep this point in mind when dueling, quality is more necessary than quantity. If you can write an amazing post in only three paragraphs, but your opponent writes a mediocre post in four pages, then you have done better, generally, Quality is much better than quantity. On the subject of power, no one is more or less powerful than anyone else, though attacks that are better described and more original can be more powerful than other. The only thing that measures your characters power is your ability to write. If you want to have a typical human fighting against uber-powerful demons and aliens, then, by all means, do so.
From: XtremeLeader
| Posted: 5/30/2004 7:15:56 PM | Message Detail
«4.1 Various Styles»
In dueling, there are many styles, and many variations of each style. I will touch on the two most widely used general styles, and attempt to include one or two variations of each style in the last section. As your dueling experience increases, you will most likely develop your own personal style.
«4.11 True Style»
The True style of dueling revolves around as little god-moding, or use of your opponents’ characters, as possible. It involves your character throwing attacks and your opponent deciding what damage they do and whether or not they hit. As an opponent, you should never dodge every attack or have no attack affect your character, this is very bad dueling and falls into the category of cheezing, which is a huge no-no in dueling. Usually, auto hits, or the allowance of small, insignificant attacks, are not used. Generally, in this style, your only job is to describe your characters attacks being initiated and your characters thoughts or feelings. Your opponent decides whether or not the attack hits and what damage is done by it. If you use a special attack, your opponent should check your bio for the effects of that attack and decide which are taken and which are not. Generally, if both fighters use True Style, then auto hits are to be expected.
«4.12 Mixed Style»
The Mixed style of dueling revolves around using some god-moding, or use of your opponents’ characters. It involves you, as a writer, deciding whether attacks hit or not and on how large a scale the damage of the attack is. You should not ignore your opponent's abilities to block, or evade. For this is also considered cheezing. If using this style, you must describe, in full detail, every attack and what affects each one has, even something as simple as a kick to the stomach can be the turning point of the battle for either fighter. You can run in and pummel your opponent's defenses before pushing back and launching a larger attack at them, but you leave the large attack open for interpretation. Just be sure to describe it all well, and again, opponents should avoid god-moding - be sure to check with your opponent before hand to allow this. Generally, if both fighters use the mixed style, then this is to be expected.
«4.13 Other Styles»
«4.131 Cheezing»
The Cheezing style of dueling, exploits tactical faults using innovative ways that try to turn an opponent's attack around so that it also affects them. Take full advantage of your surroundings and whatever your opponent tries to do, every step they take can spell death for them. This style is for those who want to abandon the ideals of win and loss, and forget the concepts of life and death. In this style, any damage you deal to your opponent should be dealt in an equal to lesser-equal or greater (for the more daring) amount to your character. You can mod your opponent's character to a reasonable extent. Always ask your opponent for what a character would say in a similar situation before you have your enemy speak. Also, do not include your opponent's feelings in your post, you do not know them. Unless discussed with your opponent, their character should not perform any transformations or special attacks.
«4.132 Hybrids»
As always, hybrids of each of these styles will arise, and it will be your job to adapt to new circumstances.
In dueling, there are many styles, and many variations of each style. I will touch on the two most widely used general styles, and attempt to include one or two variations of each style in the last section. As your dueling experience increases, you will most likely develop your own personal style.
«4.11 True Style»
The True style of dueling revolves around as little god-moding, or use of your opponents’ characters, as possible. It involves your character throwing attacks and your opponent deciding what damage they do and whether or not they hit. As an opponent, you should never dodge every attack or have no attack affect your character, this is very bad dueling and falls into the category of cheezing, which is a huge no-no in dueling. Usually, auto hits, or the allowance of small, insignificant attacks, are not used. Generally, in this style, your only job is to describe your characters attacks being initiated and your characters thoughts or feelings. Your opponent decides whether or not the attack hits and what damage is done by it. If you use a special attack, your opponent should check your bio for the effects of that attack and decide which are taken and which are not. Generally, if both fighters use True Style, then auto hits are to be expected.
«4.12 Mixed Style»
The Mixed style of dueling revolves around using some god-moding, or use of your opponents’ characters. It involves you, as a writer, deciding whether attacks hit or not and on how large a scale the damage of the attack is. You should not ignore your opponent's abilities to block, or evade. For this is also considered cheezing. If using this style, you must describe, in full detail, every attack and what affects each one has, even something as simple as a kick to the stomach can be the turning point of the battle for either fighter. You can run in and pummel your opponent's defenses before pushing back and launching a larger attack at them, but you leave the large attack open for interpretation. Just be sure to describe it all well, and again, opponents should avoid god-moding - be sure to check with your opponent before hand to allow this. Generally, if both fighters use the mixed style, then this is to be expected.
«4.13 Other Styles»
«4.131 Cheezing»
The Cheezing style of dueling, exploits tactical faults using innovative ways that try to turn an opponent's attack around so that it also affects them. Take full advantage of your surroundings and whatever your opponent tries to do, every step they take can spell death for them. This style is for those who want to abandon the ideals of win and loss, and forget the concepts of life and death. In this style, any damage you deal to your opponent should be dealt in an equal to lesser-equal or greater (for the more daring) amount to your character. You can mod your opponent's character to a reasonable extent. Always ask your opponent for what a character would say in a similar situation before you have your enemy speak. Also, do not include your opponent's feelings in your post, you do not know them. Unless discussed with your opponent, their character should not perform any transformations or special attacks.
«4.132 Hybrids»
As always, hybrids of each of these styles will arise, and it will be your job to adapt to new circumstances.
From: FOXRULES
| Posted: 5/30/2004 7:18:18 PM | Message Detail
«5. Guidelines and Rules»
«5.1 Faction guidelines»
«5.11 Conduct and Interfaction Relations»
The Intrepid Genesis is based around the idea of being civil. We know how hard this can be for some of you, but a little tact can carry you a long way in this society. If you cannot say anything nice, do not say anything at all, right? Failure to keep your mouth in check could result in a nice star dockage, so, if you value your rank, you will be careful how you act around here. Duels shall be handled civilly as well, whether they are within the IG or not. You are not allowed to badger an opponent about their skills, no matter how much you want to jump through your monitor and strangle them. The same punishment of star loss will be applied if you decide to go on a ranting spree. Remember, anything against the Terms of Service (http://boards.gamefaqs.com/gfaqs/tos.php) is also banned within the faction. We will be watching you. This also includes being in two factions at once. This Intrepid Genesis begins thirty years after any current faction, period. If the character has the ability to live for a long time, or lives until a normal age with no loss of ability, then they are fine to join. So, cross faction characters are okay, as long as you keep it logical.
«5.12 Inactivity and Vacation»
Usually, we frown on inactivity. You older IG folk may find that ironic, but a lot has changed since we were all lazy bums. There is no actual activity requirement, but we will be checking up on you now and then to make sure you are not just a small lump on the IG floor. The idea is to build on your existing writing talents, not to sit around and flash your rank badge whenever someone walks by. If it comes to our attention that you have not ever done anything, we will first contact you about it, and then, if nothing follows that meeting, you will be stripped of rank and sent out the door.
Vacations are a different story. If you're visiting Hawaii for a week, and will have no way of keeping in touch with one of us, just drop us a line before heading out and we'll see to it that you don't get sent flying out the door. Two weeks will be the standard maximum vacation time, unless extraordinary circumstances prevent you from posting. (In IFV’s case, away in the army for a month) In such a case, you will just keep your vacation tag until you return.
«5.13 Common Sense»
Common sense is a virtue. Use it. This applies to everything you can do in the Intrepid Genesis, from writing to passing notes. You are required to use proper grammar whenever possible, such as in a story or dueling post. As usual, Gaw's Laws are necessary. Any character that is in higher standing than yours is probably more powerful as well. Keep this in mind when you are fighting along side/against him/her. Finally, read others' posts. It is not too hard to write a nice, flowing post if you know what is going on in the story. When other people are dueling you do not post in it what so ever unless you are a combatant or a judge. If you wish to cheer them on, do so with IMs. In addition, as a rule, blatant stupid is not allowed.
«5.14 Cheese Whizzing and God-Moding»
With the exception of the mixed dueling style, there will be no character control whatsoever. You work your character, you opponent will work his. Your character cannot do any of the following: evading every attack, using ki blasts capable of decimating planets, magically killing your opponent without doing anything, and finally, fighting a character that is obviously twice your skill level and still coming out on top.
«5.1 Faction guidelines»
«5.11 Conduct and Interfaction Relations»
The Intrepid Genesis is based around the idea of being civil. We know how hard this can be for some of you, but a little tact can carry you a long way in this society. If you cannot say anything nice, do not say anything at all, right? Failure to keep your mouth in check could result in a nice star dockage, so, if you value your rank, you will be careful how you act around here. Duels shall be handled civilly as well, whether they are within the IG or not. You are not allowed to badger an opponent about their skills, no matter how much you want to jump through your monitor and strangle them. The same punishment of star loss will be applied if you decide to go on a ranting spree. Remember, anything against the Terms of Service (http://boards.gamefaqs.com/gfaqs/tos.php) is also banned within the faction. We will be watching you. This also includes being in two factions at once. This Intrepid Genesis begins thirty years after any current faction, period. If the character has the ability to live for a long time, or lives until a normal age with no loss of ability, then they are fine to join. So, cross faction characters are okay, as long as you keep it logical.
«5.12 Inactivity and Vacation»
Usually, we frown on inactivity. You older IG folk may find that ironic, but a lot has changed since we were all lazy bums. There is no actual activity requirement, but we will be checking up on you now and then to make sure you are not just a small lump on the IG floor. The idea is to build on your existing writing talents, not to sit around and flash your rank badge whenever someone walks by. If it comes to our attention that you have not ever done anything, we will first contact you about it, and then, if nothing follows that meeting, you will be stripped of rank and sent out the door.
Vacations are a different story. If you're visiting Hawaii for a week, and will have no way of keeping in touch with one of us, just drop us a line before heading out and we'll see to it that you don't get sent flying out the door. Two weeks will be the standard maximum vacation time, unless extraordinary circumstances prevent you from posting. (In IFV’s case, away in the army for a month) In such a case, you will just keep your vacation tag until you return.
«5.13 Common Sense»
Common sense is a virtue. Use it. This applies to everything you can do in the Intrepid Genesis, from writing to passing notes. You are required to use proper grammar whenever possible, such as in a story or dueling post. As usual, Gaw's Laws are necessary. Any character that is in higher standing than yours is probably more powerful as well. Keep this in mind when you are fighting along side/against him/her. Finally, read others' posts. It is not too hard to write a nice, flowing post if you know what is going on in the story. When other people are dueling you do not post in it what so ever unless you are a combatant or a judge. If you wish to cheer them on, do so with IMs. In addition, as a rule, blatant stupid is not allowed.
«5.14 Cheese Whizzing and God-Moding»
With the exception of the mixed dueling style, there will be no character control whatsoever. You work your character, you opponent will work his. Your character cannot do any of the following: evading every attack, using ki blasts capable of decimating planets, magically killing your opponent without doing anything, and finally, fighting a character that is obviously twice your skill level and still coming out on top.
From: FOXRULES
| Posted: 5/30/2004 7:19:04 PM | Message Detail
«5.15 All that is dueling»
Dueling is the heart of the Intrepid Genesis. At the beginning of a duel, you have the option of betting stars against your opponent. The winner will take the pot, leaving the loser several stars short in the end. Also, during another persons duel you have the option of placing bets on the winner, if yo win you get that amount, but if you lose these stars are gone. This gives you an incentive to keep trying until you push your way to the top. Judging will be handled in a different fashion than usual. Rather than using a rubric to determine the winner, the judge will read the opponent's post, and then write a detailed analysis of the duelists' skills. The winner will be the one that the judge thinks fought harder than the other, and this reason will be explained in his/her analysis. Remember, though, not all duels have to be accepted. If your friend declines an offer to duel, you will take it like a man, not start bawling or calling him foul words. Remember 5.11?
«5.16 Acceptance/Declination»
Acceptance into the Intrepid Genesis involves successfully proving yourself to our ranks. The first step is to create a nearly original character (minor clichés are accepted), and to write a profile based on him/her in as much detail as possible (see section 3). The second, and perhaps most important, of the two is to respond to a combat situation with a well thought out writing sample that displays your character completing the task assigned to you.
Should you fail at one or both, you will be given a second chance to edit whatever we deem inappropriate for the faction. At this time, you must rewrite certain portions of your biography and/or writing sample, and resubmit them. The maximum number of times one may apply for the Intrepid Genesis is three (3).
«5.17 Amendments»
Amendments to these rules can and will be posted whenever deemed necessary. We reserve the right to change any rule in this whole system, so do not get angry if you happen to be the one that triggers this change. Any motions for a rule change should be emailed to one of the council members for a quick glance-over. If we agree, you will have your wish come true. Remember, amendments can be amended.
«5.18 Topicality Issues»
Topics on the RP&FF and our other boards are to be posted only by council members or high-ranking officials. These topics will be posted in the following format: "Title of Story/Duel/etc -[Short Description of Topic]-". An example of this would be something like this: "Dawn of New Beginnings -[The Intrepid Genesis Headquarters]-". Remember this, because we will have you executed if you deface our wondrous heading. =D
«5.2 Ranking System»
These ranks are based on your current amount of stars. Ranks are gained by competing in activities or wagering them in duels, or betting at the gambling desks. As you gain more and more stars and your rank grows, you are granted more privileges.
«5.21 Probation»
Probation is given to those who have broken rules within the IG society. They have no stars, and are not allowed to participate in duels or story topics for a period of one week. From there, their stars and ranks are reinstated.
«5.22 Greenhorn»
Greenhorns are new members within the IG. They are allowed to participate in duels and story topics, and are granted ten (10) stars.
«5.23 Duelist»
Duelists are members that have proven themselves to be capable by winning at least one duel. They have 13 stars at the time of promotion.
«5.24 Adept»
Adepts are the highest class of soldier that one can receive without special request. They have 16 stars at the time of promotion.
«5.25 Veteran»
The jump to veteran is the major step in the IG process. This rank is purely based on activity. At the time of promotion, the member will gain five stars. These members have the ability to train under a high-ranking official.
Dueling is the heart of the Intrepid Genesis. At the beginning of a duel, you have the option of betting stars against your opponent. The winner will take the pot, leaving the loser several stars short in the end. Also, during another persons duel you have the option of placing bets on the winner, if yo win you get that amount, but if you lose these stars are gone. This gives you an incentive to keep trying until you push your way to the top. Judging will be handled in a different fashion than usual. Rather than using a rubric to determine the winner, the judge will read the opponent's post, and then write a detailed analysis of the duelists' skills. The winner will be the one that the judge thinks fought harder than the other, and this reason will be explained in his/her analysis. Remember, though, not all duels have to be accepted. If your friend declines an offer to duel, you will take it like a man, not start bawling or calling him foul words. Remember 5.11?
«5.16 Acceptance/Declination»
Acceptance into the Intrepid Genesis involves successfully proving yourself to our ranks. The first step is to create a nearly original character (minor clichés are accepted), and to write a profile based on him/her in as much detail as possible (see section 3). The second, and perhaps most important, of the two is to respond to a combat situation with a well thought out writing sample that displays your character completing the task assigned to you.
Should you fail at one or both, you will be given a second chance to edit whatever we deem inappropriate for the faction. At this time, you must rewrite certain portions of your biography and/or writing sample, and resubmit them. The maximum number of times one may apply for the Intrepid Genesis is three (3).
«5.17 Amendments»
Amendments to these rules can and will be posted whenever deemed necessary. We reserve the right to change any rule in this whole system, so do not get angry if you happen to be the one that triggers this change. Any motions for a rule change should be emailed to one of the council members for a quick glance-over. If we agree, you will have your wish come true. Remember, amendments can be amended.
«5.18 Topicality Issues»
Topics on the RP&FF and our other boards are to be posted only by council members or high-ranking officials. These topics will be posted in the following format: "Title of Story/Duel/etc -[Short Description of Topic]-". An example of this would be something like this: "Dawn of New Beginnings -[The Intrepid Genesis Headquarters]-". Remember this, because we will have you executed if you deface our wondrous heading. =D
«5.2 Ranking System»
These ranks are based on your current amount of stars. Ranks are gained by competing in activities or wagering them in duels, or betting at the gambling desks. As you gain more and more stars and your rank grows, you are granted more privileges.
«5.21 Probation»
Probation is given to those who have broken rules within the IG society. They have no stars, and are not allowed to participate in duels or story topics for a period of one week. From there, their stars and ranks are reinstated.
«5.22 Greenhorn»
Greenhorns are new members within the IG. They are allowed to participate in duels and story topics, and are granted ten (10) stars.
«5.23 Duelist»
Duelists are members that have proven themselves to be capable by winning at least one duel. They have 13 stars at the time of promotion.
«5.24 Adept»
Adepts are the highest class of soldier that one can receive without special request. They have 16 stars at the time of promotion.
«5.25 Veteran»
The jump to veteran is the major step in the IG process. This rank is purely based on activity. At the time of promotion, the member will gain five stars. These members have the ability to train under a high-ranking official.
From: In Ferro Veritas
| Posted: 5/30/2004 7:20:14 PM | Message Detail
[This message was deleted at the request of the original poster]
From: In Ferro Veritas
| Posted: 5/30/2004 7:21:23 PM | Message Detail
«5.26 Elite»
Elites are Veterans that have continued to show promise by competing often and applying themselves whenever possible. These students can, with their master's permission, become the second in command of the master's particular skill. At this point, the student can challenge the master to take over his position. These members receive ten additional stars to their current total.
«5.27 Legendary»
Legendary members are the Council's advisors. Some hold special positions, such as Guildmasters and Ambassadors, while the Mayor runs things behind the scenes while the Generals aid the Council directly. These members gain ten stars at the time of promotion. They can now take on willing apprentices and create topics that actually mean something to the faction. =D
«5.28 Paramount»
Paramounts are members of the Council as well as standard members who have earned over 50 stars. At this point, there are no restrictions as to what these members can do.
«5.29 Riskbreaker»
Riskbreakers are the cream of the crop. They are standard members who have gained 75+ stars. They are the best and brightest of our forces, and show an unparallel dedication to the faction. There are no additional privileges, aside from the fabled tag itself.
«5.3 Roster and Hierarchy»
«5.31 Council Positions»
The Council runs the faction. Simple as that. These ranks head all the way back to the original Intrepid Genesis, where the council members were Elbonian Man, Kalisto Myraid, Not So Dark Mage, and Omni Mage.
«5.311 Sensei - In Ferro Veritas»
The Sensei manages the newer members of the faction. He watches over them, paying close attention to their development, and perhaps passing along some advice here and there. He also helps to teach the fundamentals of character development and other things that will aid in the new member's writing.
«5.312 Treasurer - XtremeLeader»
The Treasurer deals with the numbers. He archives topics, keeps tabs on members, and makes sure that stars end up in the right places. This is a newer position, recently added to take some of the load off the original council. The Treasurer also keeps a detailed database on an external website for reference.
«5.313 Councilor - Naphtali Grahf»
The Councilor is the main person who handles all affairs within the faction. He will assign promotions or demotions, handle arguments, and act as board emissaries. If problems arise in the system, this will be your go to man. All disputes should be forwarded to him before you both lose your ranks.
«5.314 Champion - -[Open]- »
The Champion is the prize duelist of the faction. His skills are unrivaled, and he has been deemed the most proficient duelist in the IG. The Champion handles tournaments, and is used to represent the faction in a battle royal occasion.
«5.32 High Ranking Officials»
High Ranking Officials do most of the important things in the IG that help to move it forward in terms of activity.
«5.320 Tavern Keep - -[Wind Mage]- »
The Tavern Keep keeps tabs on the gambling aspect of the Intrepid Genesis. He will keep tabs on what people wager, and hold an IC tavern where you can go an relax, drink some “water”, and place some bets on interesting duels.
«5.321 Mayor - -[Open]- »
The Mayor creates main-story related RPGs and Quests. Anything that requires the whole Intrepid Genesis will be under his/her reign.
«5.322 Guildmaster – Shinta von Weizegger »
The Guildmaster creates side-story quests in which one or several members can take part in to earn some extra wage. The role of quests in the Intrepid Genesis will be a major factor in promotions.
Elites are Veterans that have continued to show promise by competing often and applying themselves whenever possible. These students can, with their master's permission, become the second in command of the master's particular skill. At this point, the student can challenge the master to take over his position. These members receive ten additional stars to their current total.
«5.27 Legendary»
Legendary members are the Council's advisors. Some hold special positions, such as Guildmasters and Ambassadors, while the Mayor runs things behind the scenes while the Generals aid the Council directly. These members gain ten stars at the time of promotion. They can now take on willing apprentices and create topics that actually mean something to the faction. =D
«5.28 Paramount»
Paramounts are members of the Council as well as standard members who have earned over 50 stars. At this point, there are no restrictions as to what these members can do.
«5.29 Riskbreaker»
Riskbreakers are the cream of the crop. They are standard members who have gained 75+ stars. They are the best and brightest of our forces, and show an unparallel dedication to the faction. There are no additional privileges, aside from the fabled tag itself.
«5.3 Roster and Hierarchy»
«5.31 Council Positions»
The Council runs the faction. Simple as that. These ranks head all the way back to the original Intrepid Genesis, where the council members were Elbonian Man, Kalisto Myraid, Not So Dark Mage, and Omni Mage.
«5.311 Sensei - In Ferro Veritas»
The Sensei manages the newer members of the faction. He watches over them, paying close attention to their development, and perhaps passing along some advice here and there. He also helps to teach the fundamentals of character development and other things that will aid in the new member's writing.
«5.312 Treasurer - XtremeLeader»
The Treasurer deals with the numbers. He archives topics, keeps tabs on members, and makes sure that stars end up in the right places. This is a newer position, recently added to take some of the load off the original council. The Treasurer also keeps a detailed database on an external website for reference.
«5.313 Councilor - Naphtali Grahf»
The Councilor is the main person who handles all affairs within the faction. He will assign promotions or demotions, handle arguments, and act as board emissaries. If problems arise in the system, this will be your go to man. All disputes should be forwarded to him before you both lose your ranks.
«5.314 Champion - -[Open]- »
The Champion is the prize duelist of the faction. His skills are unrivaled, and he has been deemed the most proficient duelist in the IG. The Champion handles tournaments, and is used to represent the faction in a battle royal occasion.
«5.32 High Ranking Officials»
High Ranking Officials do most of the important things in the IG that help to move it forward in terms of activity.
«5.320 Tavern Keep - -[Wind Mage]- »
The Tavern Keep keeps tabs on the gambling aspect of the Intrepid Genesis. He will keep tabs on what people wager, and hold an IC tavern where you can go an relax, drink some “water”, and place some bets on interesting duels.
«5.321 Mayor - -[Open]- »
The Mayor creates main-story related RPGs and Quests. Anything that requires the whole Intrepid Genesis will be under his/her reign.
«5.322 Guildmaster – Shinta von Weizegger »
The Guildmaster creates side-story quests in which one or several members can take part in to earn some extra wage. The role of quests in the Intrepid Genesis will be a major factor in promotions.
From: In Ferro Veritas
| Posted: 5/30/2004 7:21:42 PM | Message Detail
«5.323 Generals»
The Generals control most of what goes on in the absence of the Council. They plot and plan, and help aid the other members in creating tasks to move the faction forward. These members, are in a sense, the Second in Commands of the Intrepid Genesis.
«5.324 Ambassadors»
Ambassadors deal with minor disputes within, or outside of, the IG. These members take over for the Councilor, or aid him when necessary.
«5.33 Genesis Recruits»
Genesis recruits are members without a standing rank. They have no stars, and are not allowed to participate in duels or story topics, they are only allowed to post in the Headquarters, and in the Training Area topic. They have unlimited tries for a character sheet, when they are given this label, and can only do so in training only. Once the Sensei deems them fit, the can try a maximum of three (3) times, like everyone else, to prove what they learned while training.
«5.34 Inactive Members»
Inactive members are those who have disappeared off the face of the earth. After two weeks on this list, they will be dropped into probation.
«5.35 Pending Decision»
The pending rank is a rank that is temporarily assigned while we lazy bastards fight about whether to let you in or not.
«5.36 Hall of Shame»
The Hall of Shame is a dreadful rank given to those who have failed the acceptation process for three consecutive times. We hope we will not have to update this very often.
«5.4 Current Roster»
-Council Positions »
Councilor » Naphtali Grahf -[50 Stars]-
Champion » Open -[50 Stars]-
Sensei » In Ferro Veritas -[50 Stars]-
Treasurer » XtremeLeader -[50 Stars]-
-High Ranking Officials »
Ambassador(s) » Open -[35 Stars]-
General(s) » FOXRULES -[10 Stars]-
Guildmaster » Shinta von Weizegger -[35 Stars]-
Mayor » Open -[35 Stars]-
Tavern Keep » Wind Mage -[35 Stars]-
-Genesis Warriors »
Adept » UrbanOutlaw86 -[20 Stars]-
Greenhorn » CoalescedFate -[10 Stars]-
Greenhorn » c0mbatw0mbat -[10 Stars]-
Greenhorn » Dark Kaiser Wahrheit -[10 Stars]-
Greenhorn » Drago14 -[10 Stars]-
Greenhorn » Fyndra -[10 Stars]-
Greenhorn » Jalan -[10 Stars]-
Greenhorn » Poison Ablaze -[10 Stars]-
-Genesis Recruits »
-None-
The Generals control most of what goes on in the absence of the Council. They plot and plan, and help aid the other members in creating tasks to move the faction forward. These members, are in a sense, the Second in Commands of the Intrepid Genesis.
«5.324 Ambassadors»
Ambassadors deal with minor disputes within, or outside of, the IG. These members take over for the Councilor, or aid him when necessary.
«5.33 Genesis Recruits»
Genesis recruits are members without a standing rank. They have no stars, and are not allowed to participate in duels or story topics, they are only allowed to post in the Headquarters, and in the Training Area topic. They have unlimited tries for a character sheet, when they are given this label, and can only do so in training only. Once the Sensei deems them fit, the can try a maximum of three (3) times, like everyone else, to prove what they learned while training.
«5.34 Inactive Members»
Inactive members are those who have disappeared off the face of the earth. After two weeks on this list, they will be dropped into probation.
«5.35 Pending Decision»
The pending rank is a rank that is temporarily assigned while we lazy bastards fight about whether to let you in or not.
«5.36 Hall of Shame»
The Hall of Shame is a dreadful rank given to those who have failed the acceptation process for three consecutive times. We hope we will not have to update this very often.
«5.4 Current Roster»
-Council Positions »
Councilor » Naphtali Grahf -[50 Stars]-
Champion » Open -[50 Stars]-
Sensei » In Ferro Veritas -[50 Stars]-
Treasurer » XtremeLeader -[50 Stars]-
-High Ranking Officials »
Ambassador(s) » Open -[35 Stars]-
General(s) » FOXRULES -[10 Stars]-
Guildmaster » Shinta von Weizegger -[35 Stars]-
Mayor » Open -[35 Stars]-
Tavern Keep » Wind Mage -[35 Stars]-
-Genesis Warriors »
Adept » UrbanOutlaw86 -[20 Stars]-
Greenhorn » CoalescedFate -[10 Stars]-
Greenhorn » c0mbatw0mbat -[10 Stars]-
Greenhorn » Dark Kaiser Wahrheit -[10 Stars]-
Greenhorn » Drago14 -[10 Stars]-
Greenhorn » Fyndra -[10 Stars]-
Greenhorn » Jalan -[10 Stars]-
Greenhorn » Poison Ablaze -[10 Stars]-
-Genesis Recruits »
-None-
From: XtremeLeader
| Posted: 5/30/2004 7:23:21 PM | Message Detail
«6. Frequently Asked Questions»
What is the difference between ageless and immortal?
Ageless means you are eternal, ever existing, never dying of natural cause such as age. This is acceptable, as Cali-Bryn is ageless because of his background. A human however, would not be ageless because he is a human and we have a limited lifespan. See? Immortal means you cannot die, period. In addition, before you ask, you cannot be immortal.
Can I be a demon or an angel or whatever race I want?
As stated in the Character Creation portion (Section 3.0), you may. The only stipulation that you must give is an adequate description of your race. Humans, basically, are the only races you do not need to describe unless you wish to include nationalities and cultural background.
What type of weapons can I as a player use, what is the limit to numbers, and how advanced can they be?
It really does not matter what types as long as they are practical and believable. You can have as many as you want, as long as you have a reason for them, a logical place for them to stay, and the character background must say how they are proficient with them. As for technology, the most modern weapon that would be accepted would be a really old, iron, and wood, flintlock rifle. Single shot, takes long to reload, and is inaccurate. You are better off with a bow.
Like the previous Intrepid Genesis, where you had affinities and restrictions on skills and limits, are they still in effect?
No, and some people are very glad about that. The affinity and restrictions placed too much cramp on creative styles for originality, so we decided to drop it. Just remember not to go overboard on techniques, and everything will be fine and dandy.
In regards to the amount of characters that we can have, are we limited to only one? If so, how do we get more?
Upon acceptance into the Intrepid Genesis, you are allowed one character for the duration of your stay. Once you achieve the rank of Elite with 35 stars, you have the choice of creating a second character if needed. If that still does not satisfy you, you can create a third once you achieve the rank of Paramount with 50 stars. Riskbreakers with over 75 stars, however, have an unlimited capacity to create characters if they wish.
What is the difference between ageless and immortal?
Ageless means you are eternal, ever existing, never dying of natural cause such as age. This is acceptable, as Cali-Bryn is ageless because of his background. A human however, would not be ageless because he is a human and we have a limited lifespan. See? Immortal means you cannot die, period. In addition, before you ask, you cannot be immortal.
Can I be a demon or an angel or whatever race I want?
As stated in the Character Creation portion (Section 3.0), you may. The only stipulation that you must give is an adequate description of your race. Humans, basically, are the only races you do not need to describe unless you wish to include nationalities and cultural background.
What type of weapons can I as a player use, what is the limit to numbers, and how advanced can they be?
It really does not matter what types as long as they are practical and believable. You can have as many as you want, as long as you have a reason for them, a logical place for them to stay, and the character background must say how they are proficient with them. As for technology, the most modern weapon that would be accepted would be a really old, iron, and wood, flintlock rifle. Single shot, takes long to reload, and is inaccurate. You are better off with a bow.
Like the previous Intrepid Genesis, where you had affinities and restrictions on skills and limits, are they still in effect?
No, and some people are very glad about that. The affinity and restrictions placed too much cramp on creative styles for originality, so we decided to drop it. Just remember not to go overboard on techniques, and everything will be fine and dandy.
In regards to the amount of characters that we can have, are we limited to only one? If so, how do we get more?
Upon acceptance into the Intrepid Genesis, you are allowed one character for the duration of your stay. Once you achieve the rank of Elite with 35 stars, you have the choice of creating a second character if needed. If that still does not satisfy you, you can create a third once you achieve the rank of Paramount with 50 stars. Riskbreakers with over 75 stars, however, have an unlimited capacity to create characters if they wish.
From: XtremeLeader
| Posted: 5/30/2004 7:23:35 PM | Message Detail
Am I required to put the Intrepid Genesis label in my signature?
You are not required as much as it is encouraged. When you have that signature, and you post around, you spread our name out and will gather the interest of other role-players. For example, you create an excellent RPG and the people read your signature afterwards and think, “Wow, the Intrepid Genesis has some good people, maybe I’ll check it out.” For those who do not know, the format of the signature is: <b> Rank/Title –[Stars]-</b> of <i>The Intrepid Genesis</i> It shouldn’t take up too much space, and you have a free line for anything of your choice.
As a Greenhorn I wish to know how can I contribute more to the Intrepid Genesis?
You can do what you do best, either RP or duel. Every person that posts an IC piece contributes to the common enjoyment of the faction. Greenhorn’s can participate in duels and in the two story topics (Social and Main). Once there, you can gain stars for whatever reason we concoct if we feel you deserve a bonus.
How many factions/guilds/clans can I be in?
It really does not matter to us, so whatever floats your boat. Just keep in mind Section 5.11 Conduct and Interfaction Relations. You may be in the Intrepid Genesis with your Dojang character, but no matter how advanced the Dojang gets, our Intrepid Genesis will always be 30 years after it, as it is with every faction. So, if you so wish, you may write of the Dojang’s end when you decide to join us, if you feel it is necessary.
Do I have to participate in the story because I only want to duel, or vice-versa?
No, you do not. Take for instance our Guildmaster, Shinta von Weizegger. He may role-play, and he may duel, but he does not have to. He has a specific job, and that is to provide quests and adventures for the members. You also have a job, and this is to write. We do not care how you do it, we just want you writing, or you are wasting our time and yours.
Do outside duels count towards advancement?
No they do not. We only count IG’er against IG’er as advancement duels, and this also gives you the ability to wager stars and take them all home when you win.
Are Intrepid Genesis duels judged?
Yes, but not by a very strict criterion. Our judges (any high ranking official, or guest judges) will read the duel and comment on it as whole at the end. They will judge based on creativity, description, and realism. The better person they feel who fought well, and more descriptive, will win.
As a trainee I want to know when my training will be done.
Once the Sensei brings you through the four basic steps to evaluate your skills, he may either choose to let you go, or request that you partake in the steps once again. How long you stay is up to you.
Do all new recruits have to be trained or is it mandatory?
No, neither. If you or a high ranking member feels that you should be trained, then you will be trained.
I am a strictly Open/Closed/Hybrid style duelist, but my opponent wants to duel me his way. Do I have to duel him that way or can I duel my way?
It depends on who challenged whom. If you challenged him, you fight with his rules, but if he challenged you, well, then it is your rules.
I feel I should progress in rank so do I bring it up or ask questions?
If you do so in a polite way, and not accuse us of anything, sure. We may have glanced over you, and we will make the appropriate changes. Other than that, we will decide if you progress, or not.
Can I be demoted in rank if I lose stars when betting or gambling?
Yes, that is why you cannot rely on betting if you want to become a Riskbreaker. You must write in either of the RP topics we have here in the IG, and it will not be hard to find one you like.
You are not required as much as it is encouraged. When you have that signature, and you post around, you spread our name out and will gather the interest of other role-players. For example, you create an excellent RPG and the people read your signature afterwards and think, “Wow, the Intrepid Genesis has some good people, maybe I’ll check it out.” For those who do not know, the format of the signature is: <b> Rank/Title –[Stars]-</b> of <i>The Intrepid Genesis</i> It shouldn’t take up too much space, and you have a free line for anything of your choice.
As a Greenhorn I wish to know how can I contribute more to the Intrepid Genesis?
You can do what you do best, either RP or duel. Every person that posts an IC piece contributes to the common enjoyment of the faction. Greenhorn’s can participate in duels and in the two story topics (Social and Main). Once there, you can gain stars for whatever reason we concoct if we feel you deserve a bonus.
How many factions/guilds/clans can I be in?
It really does not matter to us, so whatever floats your boat. Just keep in mind Section 5.11 Conduct and Interfaction Relations. You may be in the Intrepid Genesis with your Dojang character, but no matter how advanced the Dojang gets, our Intrepid Genesis will always be 30 years after it, as it is with every faction. So, if you so wish, you may write of the Dojang’s end when you decide to join us, if you feel it is necessary.
Do I have to participate in the story because I only want to duel, or vice-versa?
No, you do not. Take for instance our Guildmaster, Shinta von Weizegger. He may role-play, and he may duel, but he does not have to. He has a specific job, and that is to provide quests and adventures for the members. You also have a job, and this is to write. We do not care how you do it, we just want you writing, or you are wasting our time and yours.
Do outside duels count towards advancement?
No they do not. We only count IG’er against IG’er as advancement duels, and this also gives you the ability to wager stars and take them all home when you win.
Are Intrepid Genesis duels judged?
Yes, but not by a very strict criterion. Our judges (any high ranking official, or guest judges) will read the duel and comment on it as whole at the end. They will judge based on creativity, description, and realism. The better person they feel who fought well, and more descriptive, will win.
As a trainee I want to know when my training will be done.
Once the Sensei brings you through the four basic steps to evaluate your skills, he may either choose to let you go, or request that you partake in the steps once again. How long you stay is up to you.
Do all new recruits have to be trained or is it mandatory?
No, neither. If you or a high ranking member feels that you should be trained, then you will be trained.
I am a strictly Open/Closed/Hybrid style duelist, but my opponent wants to duel me his way. Do I have to duel him that way or can I duel my way?
It depends on who challenged whom. If you challenged him, you fight with his rules, but if he challenged you, well, then it is your rules.
I feel I should progress in rank so do I bring it up or ask questions?
If you do so in a polite way, and not accuse us of anything, sure. We may have glanced over you, and we will make the appropriate changes. Other than that, we will decide if you progress, or not.
Can I be demoted in rank if I lose stars when betting or gambling?
Yes, that is why you cannot rely on betting if you want to become a Riskbreaker. You must write in either of the RP topics we have here in the IG, and it will not be hard to find one you like.
From: FOXRULES
| Posted: 5/30/2004 7:25:06 PM | Message Detail
Will we have a tournament with the Dojang, or any other factions?
No we will not. Never. Unless the Dojang wishes to advance thirty years and use older characters, then no. Remember, the Intrepid Genesis takes place thirty years after any faction.
I'm to lazy to read all those rules so can I just ask some questions and you guys answer them?
That is the reason you are down here, right? Thought so. Seriously though, if you are too lazy to read these rules, then we do not want you in our faction. Scroll all the way to the top, and read the stuff you missed.
Am I allowed to post, however I want?
Sorry, but no. You will post in well written form, and follow section 5.18 Topicality Issues, where topics on the RP&FF and our other boards are to be posted only by council members or high-ranking officials.
«7. Story this time around»
Kotir was now a city of plain and solid mud brick. Buildings after buildings crafted of mud had confronted citizens day after day. The streets were wide enough to accommodate the large numbers of traders’ wagons, and they too were paved with brick. Dressed in their native brown, the Koti themselves looked like creations of mud. The main street lead directly into the gate surrounding the palace, which was a large cathedral type building of brown and red stone, with brilliant stained glass windows and broad oak doors. Flocks of children begged for copper coins, and adults held them back from a passing ruffian. Their clinched eye muscles showed their hatred for the officials. As usual however, the ruffian ignored them and continued to the Bazaar. Located at the four-way junction on the main road, the market was a veritable city within a city. However, where Kotir proper stood with its tall tenements and barracks of the ruling powers, the market was a tent city. Sheets fluttered in the wind like open sails on the sea.
Then there were the people. Foreigners dressed too heavily for this heat, traded amber next to other foreigners dealing in silver with foreign blacksmiths while the ruffian guards looked on. Nevertheless, the most pronounced were the ruffians and officials themselves: the men were clean-shaven, unless permitted to do otherwise, and well disciplined, while the women wore their hair long, or braided. Both sexes invariably garbed themselves in loose white clothing to show their stature. A marching band of ruffians was in the process of patrolling the streets, as resistance members who did not like the current government eyed them suspiciously. A step down the wrong alley was dangerous. A small riot broke out between poor rebels and the ruffian group, though the ruffians laughed aloud and held steady the grips of their weapons. Only the ruling powers were permitted to carry weapons and the Koti knew it. Metal clashed with metal, sword against flesh, and stone on bone, in the central market as screams echoed in the ears of townsfolk who did nothing but watch the slaughter. They were used to it; rebellion was unheard of now in Kotir — rebellion meant death.
No we will not. Never. Unless the Dojang wishes to advance thirty years and use older characters, then no. Remember, the Intrepid Genesis takes place thirty years after any faction.
I'm to lazy to read all those rules so can I just ask some questions and you guys answer them?
That is the reason you are down here, right? Thought so. Seriously though, if you are too lazy to read these rules, then we do not want you in our faction. Scroll all the way to the top, and read the stuff you missed.
Am I allowed to post, however I want?
Sorry, but no. You will post in well written form, and follow section 5.18 Topicality Issues, where topics on the RP&FF and our other boards are to be posted only by council members or high-ranking officials.
«7. Story this time around»
Kotir was now a city of plain and solid mud brick. Buildings after buildings crafted of mud had confronted citizens day after day. The streets were wide enough to accommodate the large numbers of traders’ wagons, and they too were paved with brick. Dressed in their native brown, the Koti themselves looked like creations of mud. The main street lead directly into the gate surrounding the palace, which was a large cathedral type building of brown and red stone, with brilliant stained glass windows and broad oak doors. Flocks of children begged for copper coins, and adults held them back from a passing ruffian. Their clinched eye muscles showed their hatred for the officials. As usual however, the ruffian ignored them and continued to the Bazaar. Located at the four-way junction on the main road, the market was a veritable city within a city. However, where Kotir proper stood with its tall tenements and barracks of the ruling powers, the market was a tent city. Sheets fluttered in the wind like open sails on the sea.
Then there were the people. Foreigners dressed too heavily for this heat, traded amber next to other foreigners dealing in silver with foreign blacksmiths while the ruffian guards looked on. Nevertheless, the most pronounced were the ruffians and officials themselves: the men were clean-shaven, unless permitted to do otherwise, and well disciplined, while the women wore their hair long, or braided. Both sexes invariably garbed themselves in loose white clothing to show their stature. A marching band of ruffians was in the process of patrolling the streets, as resistance members who did not like the current government eyed them suspiciously. A step down the wrong alley was dangerous. A small riot broke out between poor rebels and the ruffian group, though the ruffians laughed aloud and held steady the grips of their weapons. Only the ruling powers were permitted to carry weapons and the Koti knew it. Metal clashed with metal, sword against flesh, and stone on bone, in the central market as screams echoed in the ears of townsfolk who did nothing but watch the slaughter. They were used to it; rebellion was unheard of now in Kotir — rebellion meant death.
From: FOXRULES
| Posted: 5/30/2004 7:25:40 PM | Message Detail
Clusters of pots clattered and banged as the peddlers wagon rumbled
over the heavy rocks of the main road. Still surrounded by a crowd of
youth and children, the peddler reined his horses to a stop. From every
direction, people broke from their normal duties and ran to the wagon.
The rebellion was forgotten as the dead rebels were kicked into an
alleyway, and left alone. The ruffians watched the wagon from afar as
the peddler bartered food and water to the masses. Several paces from
the peddler stood an old beggar who squatted over an open sewer,
relieving himself beneath his tattered robes. Once he was finished, he
limped back to a vague corner in the square, resuming his call for
coins to people rushing to the wagon. A sudden gust of wind swirled
road dust up around him, obscuring everything. The old man blinked, and
wiped his eyes as he turned his face to the sound of upcoming
footsteps. "A coin for an old friend?" the man rang out at the
footsteps, as he still wiped his eyes.
When his sight returned however, the man gasped at the sight that had been in front of him. A few feet away from the old man stood an urbane-faced silver-haired elf, a slash across the bridge of his nose, and his stark white pupils stared down at him. Beside the elf stood another figure, a youth of human lineage, a strong stature, but with brilliant ice blue eyes offset by a slight frown upon his face. The old man backed up quickly, his eyes locked duly on the slowly advancing elf who had been garbed in a heavy white cloth tunic and black leather pants. The old man stammered. “You… you are Kalisto Myraid… leave now! The old legacy is no more, it’s over!” the man meekly cried out as he fell upon his rear end, his hands outstretched in fear. The elf went on for a few steps, but the youth had stopped him, and had grabbed his arm, his earthly green robe blowing in the slight wind. The old man, with a few moments break, ran out into the open market shouting and pointing at the elf that had arrived a few moments before, causing quite a stir with the ruffian group.
"Oh, so there's a legacy now? Who are you really? You lied to my father about your name," the youth growled at the elf, his brown hair falling into his eyes. The elf pulled free of the youths grasp, and turned to the group that was beginning to muster, a group of warriors. "That name is no more, young John Daemion. I am who I said I am, Cali-Bryn Faeroe, and your father understood. Our legacy was that of a group of elite warriors, bred strong as fighters with our morals and beliefs. Now, it is a memory, nothing more. Your father's dream was to have it reign again, and when I came I vowed to make it happen for an old friend," The elf paused, and then he looked the youth in the eyes. "You are here to have his bloodline run strong with mine, as it had once done before, just with a new generation of youth. Soon you will see where it all started, and no more questions will be needed."
The elf turned abruptly towards the on-coming group of ruffians without expecting another word from the youth. As the group advanced, the elf began to prepare for their charge as a bright flash and a thundering crack emerged from each of the warriors hands. The light dimmed, and in the elfs hands were are pair of short war swords, roughly twenty inches long, and seemingly made of pure crystal. “My Kristalliis will end your lives,” the elf solemnly spoke as the men engaged him and John, weapons flaring as the officials shouted cries of anger. “How long will you last?” the elf asked the masses, but realized shortly after that they did not enjoy his talk. The elf narrowed his eyes as he watched the six ruffian charge. He pointed out all of their weaknesses and planned to exploit them one by one, to achieve maximum speed. Not a single crease of his clothing shifted as he waited for the precise moment to strike. In the corner of his eye, the elf noticed that John was in position as well.
When his sight returned however, the man gasped at the sight that had been in front of him. A few feet away from the old man stood an urbane-faced silver-haired elf, a slash across the bridge of his nose, and his stark white pupils stared down at him. Beside the elf stood another figure, a youth of human lineage, a strong stature, but with brilliant ice blue eyes offset by a slight frown upon his face. The old man backed up quickly, his eyes locked duly on the slowly advancing elf who had been garbed in a heavy white cloth tunic and black leather pants. The old man stammered. “You… you are Kalisto Myraid… leave now! The old legacy is no more, it’s over!” the man meekly cried out as he fell upon his rear end, his hands outstretched in fear. The elf went on for a few steps, but the youth had stopped him, and had grabbed his arm, his earthly green robe blowing in the slight wind. The old man, with a few moments break, ran out into the open market shouting and pointing at the elf that had arrived a few moments before, causing quite a stir with the ruffian group.
"Oh, so there's a legacy now? Who are you really? You lied to my father about your name," the youth growled at the elf, his brown hair falling into his eyes. The elf pulled free of the youths grasp, and turned to the group that was beginning to muster, a group of warriors. "That name is no more, young John Daemion. I am who I said I am, Cali-Bryn Faeroe, and your father understood. Our legacy was that of a group of elite warriors, bred strong as fighters with our morals and beliefs. Now, it is a memory, nothing more. Your father's dream was to have it reign again, and when I came I vowed to make it happen for an old friend," The elf paused, and then he looked the youth in the eyes. "You are here to have his bloodline run strong with mine, as it had once done before, just with a new generation of youth. Soon you will see where it all started, and no more questions will be needed."
The elf turned abruptly towards the on-coming group of ruffians without expecting another word from the youth. As the group advanced, the elf began to prepare for their charge as a bright flash and a thundering crack emerged from each of the warriors hands. The light dimmed, and in the elfs hands were are pair of short war swords, roughly twenty inches long, and seemingly made of pure crystal. “My Kristalliis will end your lives,” the elf solemnly spoke as the men engaged him and John, weapons flaring as the officials shouted cries of anger. “How long will you last?” the elf asked the masses, but realized shortly after that they did not enjoy his talk. The elf narrowed his eyes as he watched the six ruffian charge. He pointed out all of their weaknesses and planned to exploit them one by one, to achieve maximum speed. Not a single crease of his clothing shifted as he waited for the precise moment to strike. In the corner of his eye, the elf noticed that John was in position as well.
From: In Ferro Veritas
| Posted: 5/30/2004 7:26:38 PM | Message Detail
Swiftly, in a dull azure haze, John let a torrent of ice rip free from
his outstretched hands impaling one of the Ruffians with several
icicles as he fell free to the ground. At the same time, the elfin man
rushed forward with a lithe dash. He moved at an incredible speed
towards his assailants, purposely locking his left sword against the
right-most Ruffian’s and his mace. The elf pushed forward with his left
arm, pressing his assailant back as he let out a wry smile. Suddenly,
two of the Ruffian left their position and appeared to the left and
right of the John, as they lashed out in unison with their longswords.
In response, with a quick movement, the youth slapped them away with
the broadside of the Nydiar, his father’s sword-staff. Each sword swung
out in a wide arc away from its wielder — then, slashing with his
Nydiar the opposite way, the stroke glanced off the other blades as
sparks fell like rain to the earth as the outcome of clashing blades.
With another fluent maneuver, the youth jabbed the Nydiar, first to the
left, then to the other side of him, each stab cutting through the
flimsy fabric that covered each warrior’s guts as the blood came freely
from the wound.
As a follow-up, the elf quickly brought each blade into the side of the mace-wielding warrior’s unaware head. The sickening sound of crushed bone was harsh and echoed about the market place, the other three Ruffians jumped back in disbelief. The stricken warrior’s eyes glinted with death as he fell to the ground with a thud, his mace clashed loudly at his side as the elf turned to the other two. Crimson rivers poured underneath the three slain fighters, the blood running freely from each fallen warrior. The scarlet tears rolled down the mace-warriors face, as it caressed each of his features with a gentle yet biting touch. John was the same way, standing amidst the two foes he had slain. “Four down, two are remaining,” the elf began to say as he advanced slowly. “I got these, John Daemion.” He added as a spear-user cried out as he rushed blindly at the elfin warrior. The spearman rushed forward, the Ruffians face contorted into an expression of repressed fury, and with a deafening yell, the Ruffian slammed the shaft of his spear into the two crossed blades in the elfin hands.
The stunned Ruffian was marveled that the elf had blocked the strike as easily as he did, as the cool crystal blade swept by, brushing by his chin. The elf suddenly shifted his left blade down in a diagonal swing, as he slashed at his foe. The crystal sword slid under the Ruffian’s metallic armor as it pierced through the tunic that his assailant wore, shredding the material covering his lower abdomen. His assailant released a shallow breath and took in an even thinner one as blood seeped from the corners of his pursed lips, mixing with the almost dried blood that still ran down his face from his fallen comrade. The elf withdrew the Kristalliis, taking a step back to prepare for his next attack. The remaining Ruffian had little time to think as the elf rushed forward with a horizontally aimed slice. In a quick reaction, the last Ruffian brought his broad sword to a defensive position, as a vehement spine tingling crack resulted as it echoed across the rooftops, followed by the growling of a man in serious pain. The shock waves of the attack reverberated through the man cracking his skeletal support in several places.
As a follow-up, the elf quickly brought each blade into the side of the mace-wielding warrior’s unaware head. The sickening sound of crushed bone was harsh and echoed about the market place, the other three Ruffians jumped back in disbelief. The stricken warrior’s eyes glinted with death as he fell to the ground with a thud, his mace clashed loudly at his side as the elf turned to the other two. Crimson rivers poured underneath the three slain fighters, the blood running freely from each fallen warrior. The scarlet tears rolled down the mace-warriors face, as it caressed each of his features with a gentle yet biting touch. John was the same way, standing amidst the two foes he had slain. “Four down, two are remaining,” the elf began to say as he advanced slowly. “I got these, John Daemion.” He added as a spear-user cried out as he rushed blindly at the elfin warrior. The spearman rushed forward, the Ruffians face contorted into an expression of repressed fury, and with a deafening yell, the Ruffian slammed the shaft of his spear into the two crossed blades in the elfin hands.
The stunned Ruffian was marveled that the elf had blocked the strike as easily as he did, as the cool crystal blade swept by, brushing by his chin. The elf suddenly shifted his left blade down in a diagonal swing, as he slashed at his foe. The crystal sword slid under the Ruffian’s metallic armor as it pierced through the tunic that his assailant wore, shredding the material covering his lower abdomen. His assailant released a shallow breath and took in an even thinner one as blood seeped from the corners of his pursed lips, mixing with the almost dried blood that still ran down his face from his fallen comrade. The elf withdrew the Kristalliis, taking a step back to prepare for his next attack. The remaining Ruffian had little time to think as the elf rushed forward with a horizontally aimed slice. In a quick reaction, the last Ruffian brought his broad sword to a defensive position, as a vehement spine tingling crack resulted as it echoed across the rooftops, followed by the growling of a man in serious pain. The shock waves of the attack reverberated through the man cracking his skeletal support in several places.
From: In Ferro Veritas
| Posted: 5/30/2004 7:27:13 PM | Message Detail
The sturdy man seemed to sway as if an earthquake had just smashed full
force into his sides, but he steadied one last time, again finding
himself in mid-battle with the elf. The left blade descended onto his
broadsword, and with a piercing howl, the Ruffian hollered out in pain.
His weapon dropped from his limp arm, twitching with the immense pain
rushing from his fingertips to his forearm, to his bicep, to his
shoulder and up his neck, and finally the pain collided, with a
colossal impact with his brain, as the man died of intense pain. The
elf let out a low eerie prayer as the blades seemingly faded away into
nothingness. “See John, this is why your father wanted you to accompany
me,” the elf said, as he took a deep breath. “You have skills just like
he did in his youth, and wanted you to pass on that skill.” the elf
said, a little… softer, than he intended, as he walked towards the
palace.
"Well," said the Myrian, brushing the blood off his robe, "I suppose I can't disappoint him." The youth said, as he and the elf walked through the corridors. As they walked, voices called to them from inside the narrow alleyways. The voices of resistance members beckoning them to join with them to overthrow the government, but their words were useless and unheard; the two had a goal, and they would achieve it. A hand lurched out them as the elf caught it by the wrist, as he stood, staring into the eyes of a young pickpocket who failed. “You can’t kill me!” the youth cried, shrinking away from the elf, but the elf seemed like he was not listening. Without another thought, the elf tossed the child away with a force that rendered the child unconscious, and the elf had abruptly turned on his heel. “If a man is determined to kill you,” the elf spoke while the corner of this eye watched the people gathered around the unconscious child. “Then you’re dead.” he added before his booted footsteps rang forebodingly in the ears of all who heard.
A long narrow corridor between buildings ran straight and true before the two figures, and asking the direction towards the palace was not needed — there was only one possible way to go, and that was straight. The elf counted six thin alleyways, darker than their surroundings — three on his left, and three on his right, spaced evenly until the elf came to a steel reinforced, baked clay door that stood at the face of a large wall. The elf let John ahead, as he pushed the door as it swung open silently, an indication that it had been used frequently. Gliding inside, after the youth, the elf had noticed he had been walking though the ancient and well-used corridor that was massively wide and straight leading to the large palace. The stones on the ground were cracked and in some places missing entirely, while some were overgrown with mosses, but the ground was surprisingly sturdy. Bare trees, flowers, and twigs creaked and crunched under the elves footsteps as his footsteps echoed like a beating of a waning heart. The palace itself stood in the middle of the large court, surrounded by the thick castle wall formed of steel and clay.
"Well," said the Myrian, brushing the blood off his robe, "I suppose I can't disappoint him." The youth said, as he and the elf walked through the corridors. As they walked, voices called to them from inside the narrow alleyways. The voices of resistance members beckoning them to join with them to overthrow the government, but their words were useless and unheard; the two had a goal, and they would achieve it. A hand lurched out them as the elf caught it by the wrist, as he stood, staring into the eyes of a young pickpocket who failed. “You can’t kill me!” the youth cried, shrinking away from the elf, but the elf seemed like he was not listening. Without another thought, the elf tossed the child away with a force that rendered the child unconscious, and the elf had abruptly turned on his heel. “If a man is determined to kill you,” the elf spoke while the corner of this eye watched the people gathered around the unconscious child. “Then you’re dead.” he added before his booted footsteps rang forebodingly in the ears of all who heard.
A long narrow corridor between buildings ran straight and true before the two figures, and asking the direction towards the palace was not needed — there was only one possible way to go, and that was straight. The elf counted six thin alleyways, darker than their surroundings — three on his left, and three on his right, spaced evenly until the elf came to a steel reinforced, baked clay door that stood at the face of a large wall. The elf let John ahead, as he pushed the door as it swung open silently, an indication that it had been used frequently. Gliding inside, after the youth, the elf had noticed he had been walking though the ancient and well-used corridor that was massively wide and straight leading to the large palace. The stones on the ground were cracked and in some places missing entirely, while some were overgrown with mosses, but the ground was surprisingly sturdy. Bare trees, flowers, and twigs creaked and crunched under the elves footsteps as his footsteps echoed like a beating of a waning heart. The palace itself stood in the middle of the large court, surrounded by the thick castle wall formed of steel and clay.
From: XtremeLeader
| Posted: 5/30/2004 7:28:10 PM | Message Detail
“This, young Daemion,” the elf began as he motioned his hand towards
the buildings in front of him. “Is our legacy.” It was a massive
building of sun-dried brick, steel, and was adorned with a stained
glass window on all sides. It was a brilliant image, and was beautiful
as it was strong, and it betrayed the image that the townsfolk
portrayed on the city. The citadel looked over the city, its face like
a miserable frown. Surrounding the palace on all sides but the front
were tall and bulky-shaped buildings that lined the roads into the
palace. These tall buildings were the quarters of the Ruffians, and the
other various officials. At each corner of each building was a typical
outpost for soldiers guarding the citadel. Yet today must have been a
carefree day, as the towers were unmanned, abandoned, and vulnerable.
These buildings were sun-dried brick too, and were just as fortified as
the main palace, a sure-set defence if one had been defending. Two
barred oaken doors with iron fittings stood in front of the two figures
as they stopped at the palace door. The elf knocked once and chuckled
to himself.
The elf suddenly kicked the doors in the center, as each door gave way and swung into a long hallway — the walls had been bare, and on each side of the hall had been two staircases, sturdy wooden staircases with furnished bronze as guardrails. “It’s quiet,” the elf spoke to his gods as he awaited a response. A few moments later, the elf nodded. “It will be ours once again, like before, Corren.” he added as he walked up the left staircase, while the young human walked up the left. It did not take long before voices were heard, and each of the two men deftly moved into the shadows behind a doorway leading into the central office area. “I want them found, and killed.” A man shouted out as three Ruffians rushed out the room; their faces flushed red with anger and embarrassment. The two did not bother with these figures, as they slid into the room quietly as the man who was commanding sat staring out a window facing a garden behind him. A huge table and a large fireplace dominated this room, and several chairs lined the table with a larger chair in the central part of the room, facing the table. Maps and paperwork lined the table, and bookcases of several types were filled with even more diverse books lined the room.
A narrow staircase on the right side led to the little observation post on the roof, which meant that the room was the central part of the cathedral. “It seems you are all alone,” the elf spoke, his deep baritone voice was emotionless but beautiful at the same time. The man turned around with wide eyes as a bright flash erupted in the room, with a loud crash of what sounded like thunder. The sickening crunch of blade through skull was the last sound that came from the lone man. “This castle is ours, my friend.” the elf spoke to what had seemed like himself, as his fingers wrapped around the cross lying on the pale lords dead body. A froth of blood seeped from the lords ashen lips as the elf tore the cross roughly from the neck. The Ruffians returned only to see their leader, spread eagled on the floor, his shaven head split cleanly in half, his body caked in blood. John stepped forward, his hand at his back, grasping the hardwood of the Nydiar. Knowing sure defeat if they tried to resist, the Ruffian, one by one, knelt, covering their mouths from the gruesome sight, and to hide their shame.
The elf suddenly kicked the doors in the center, as each door gave way and swung into a long hallway — the walls had been bare, and on each side of the hall had been two staircases, sturdy wooden staircases with furnished bronze as guardrails. “It’s quiet,” the elf spoke to his gods as he awaited a response. A few moments later, the elf nodded. “It will be ours once again, like before, Corren.” he added as he walked up the left staircase, while the young human walked up the left. It did not take long before voices were heard, and each of the two men deftly moved into the shadows behind a doorway leading into the central office area. “I want them found, and killed.” A man shouted out as three Ruffians rushed out the room; their faces flushed red with anger and embarrassment. The two did not bother with these figures, as they slid into the room quietly as the man who was commanding sat staring out a window facing a garden behind him. A huge table and a large fireplace dominated this room, and several chairs lined the table with a larger chair in the central part of the room, facing the table. Maps and paperwork lined the table, and bookcases of several types were filled with even more diverse books lined the room.
A narrow staircase on the right side led to the little observation post on the roof, which meant that the room was the central part of the cathedral. “It seems you are all alone,” the elf spoke, his deep baritone voice was emotionless but beautiful at the same time. The man turned around with wide eyes as a bright flash erupted in the room, with a loud crash of what sounded like thunder. The sickening crunch of blade through skull was the last sound that came from the lone man. “This castle is ours, my friend.” the elf spoke to what had seemed like himself, as his fingers wrapped around the cross lying on the pale lords dead body. A froth of blood seeped from the lords ashen lips as the elf tore the cross roughly from the neck. The Ruffians returned only to see their leader, spread eagled on the floor, his shaven head split cleanly in half, his body caked in blood. John stepped forward, his hand at his back, grasping the hardwood of the Nydiar. Knowing sure defeat if they tried to resist, the Ruffian, one by one, knelt, covering their mouths from the gruesome sight, and to hide their shame.
From: XtremeLeader
| Posted: 5/30/2004 7:28:14 PM | Message Detail
“We are your lords and commanders now,” the elf spoke, his deep voice
echoing off the walls of the room. “Everything here will now belong to
its rightful owners, like once before.” the elf spoke again as he
pointed out the redbrick buildings. “You, the ruffians, will be sent
home or assimilated into what this place has always been called.” The
elf turned on his heel, and tossed the bloody cross outside the window.
A moments silence passed as the elf moved to sit in the large redwood
chair, while he stared to the doorway. A Ruffian slowly came into the
room, made a holy gesture, and dragged the old commander from the room,
the bloodstain leaving a dark trail to the door. As the body slid
across the floor, the emerald-robed man narrowed his eyes and began to
realize what needed to be accomplished. "How did this...how did this
happen?" The elf stood up and walked over the large window, as he
placed his hands on it and leaned on the glass. “Alright, John… I will
explain everything now that we have the time. I’ll explain it from the
beginning.” the elf took a break, and turned to look at John.
“About thirty years ago, Tahakra Kagemusha started the rise of the Intrepid Genesis with his first recruit, Chris Rawling. Other recruits, namely myself, had also risen in rank after only a few years with the Intrepid Genesis. Tahakra resigned, and Chris Rawling took over command, with me by his side. Your father had joined a little after that, and that is where our legacy began. We had thousands of people in this city, training, and living like warriors. We bred them strong, but the times became weary on us. Slowly, our grip on the whole thing was lessening, and we disbanded because we lost sight of our purpose… among other things.” the elf turned back around to John. “It was your father’s undying loyalty to the cause which kept the memory alive in him. After my unfortunate turn of events, I came to your father a few years ago with news of the new inhabitant of our head quarters. You were only young then. He told me to come back when you were grown up, because he felt he was too old to do it again. So, I did, and this is where you come in.”
"I understand. He didn't want to turn his back on his heritage. My father is a good man, and I can only dream of accomplishing what he has... This is merely the beginning. I'm ready to take back what is rightfully ours, Cali." John's eyes weaved about the room, taking in his father's youth and making it his own. He was ready to give it his all. The elf nodded, it was all that was needed. A ruffian entered, and took a slight bow. “Sirs, the townspeople are beginning to hear of your ascent, what should we do?” Cali walked forward, and took the youth by the hand, raising him up. “First you don’t bow, and second you help spread the word. We want people swarming in this place as it once did before. Everything will be like it was thirty years ago, and this time we’ll keep it together.” The ruffian nodded, and he left quickly. Cali-Bryn turned to the window as the sun began to peek gracefully through the clouds; it was an image that he stared on those many years before. Now, with John Daemion, the Intrepid Genesis can go into the youth, and they can share the memory again. The memory of a fearless new beginning, the memory of the Intrepid Genesis.
> of The Intrepid Genesis
“About thirty years ago, Tahakra Kagemusha started the rise of the Intrepid Genesis with his first recruit, Chris Rawling. Other recruits, namely myself, had also risen in rank after only a few years with the Intrepid Genesis. Tahakra resigned, and Chris Rawling took over command, with me by his side. Your father had joined a little after that, and that is where our legacy began. We had thousands of people in this city, training, and living like warriors. We bred them strong, but the times became weary on us. Slowly, our grip on the whole thing was lessening, and we disbanded because we lost sight of our purpose… among other things.” the elf turned back around to John. “It was your father’s undying loyalty to the cause which kept the memory alive in him. After my unfortunate turn of events, I came to your father a few years ago with news of the new inhabitant of our head quarters. You were only young then. He told me to come back when you were grown up, because he felt he was too old to do it again. So, I did, and this is where you come in.”
"I understand. He didn't want to turn his back on his heritage. My father is a good man, and I can only dream of accomplishing what he has... This is merely the beginning. I'm ready to take back what is rightfully ours, Cali." John's eyes weaved about the room, taking in his father's youth and making it his own. He was ready to give it his all. The elf nodded, it was all that was needed. A ruffian entered, and took a slight bow. “Sirs, the townspeople are beginning to hear of your ascent, what should we do?” Cali walked forward, and took the youth by the hand, raising him up. “First you don’t bow, and second you help spread the word. We want people swarming in this place as it once did before. Everything will be like it was thirty years ago, and this time we’ll keep it together.” The ruffian nodded, and he left quickly. Cali-Bryn turned to the window as the sun began to peek gracefully through the clouds; it was an image that he stared on those many years before. Now, with John Daemion, the Intrepid Genesis can go into the youth, and they can share the memory again. The memory of a fearless new beginning, the memory of the Intrepid Genesis.
> of The Intrepid Genesis
From: FOXRULES
| Posted: 5/30/2004 7:30:31 PM | Message Detail
This is where you can get creative, and by can, we mean will. Just as
it did once before, the Intrepid Genesis had recruited a team of the
best fighters, tacticians, healers, mages, explorers, and interpretive
dancers. Now, with a new breed of leaders, and renewed youth, the
Intrepid Genesis is back at it again, to create a society of warriors,
a conglomeration of a multitude of people brought together by the
simple allure of battle, adventure, and society. You have heard the
rumors, and it is appealing to you. Legends that are passed down tend
to lose accuracy with each telling, this no exception. This is the
story of the Intrepid Genesis... The Dawn of a Fearless New
Beginning... Of course, the main purpose of this faction is supposed to
be a dueling guild, but it also has other things at the same time.
Adventures are common, and so are quests and mercenary jobs for the
willing few. As well, do not worry, more details will be expressed when
the time comes... for now, we all must find our ways to Kotir, and
dwell with others of our kind. This is the legacy which was spoken of
with great esteem… it is the one and only, Intrepid Genesis. As it was
said once before, it finally begins, like a broken mirror and a million
shades of light, you are those shades of light, and the world is our
very own broken mirror.
[POSTING IS, FROM THIS POINT, ALLOWED.]
[POSTING IS, FROM THIS POINT, ALLOWED.]
From: XtremeLeader
| Posted: 5/30/2004 7:31:31 PM | Message Detail
A few minor notes:
—Due to the fact that we have old IG characters in other factions, we've had to slightly alter the timeline. Therefore, the IG takes place 27 years after any current faction, not 30. The original IG still feel 30 years back, though.
—Due to post limits, we were forced to eliminate the following rank:
-Lazy Bastards »
MarioGuy
Sooley
---
Treasurer -[50 Stars]- of The Intrepid Genesis
—Due to the fact that we have old IG characters in other factions, we've had to slightly alter the timeline. Therefore, the IG takes place 27 years after any current faction, not 30. The original IG still feel 30 years back, though.
—Due to post limits, we were forced to eliminate the following rank:
-Lazy Bastards »
MarioGuy
Sooley
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: In Ferro Veritas
| Posted: 5/30/2004 7:31:36 PM | Message Detail
That was kinda painful -_-;;
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
From: Jalan
| Posted: 5/30/2004 7:31:50 PM | Message Detail
(obligated allowed post) Woo!
>_> Where's that furry ninja r0dent?
---
"Ha! I speak romanticism, a path a writer of intelligence must take special care on." - W. Sparrow
>_> Where's that furry ninja r0dent?
---
"Ha! I speak romanticism, a path a writer of intelligence must take special care on." - W. Sparrow
From: MarioGuy
| Posted: 5/30/2004 7:33:21 PM | Message Detail
I'm touched, fellows. =')
---
. . . ¤ the sublime epiphany ¤ . . .
—Second-in-Command of the Dojang—
---
. . . ¤ the sublime epiphany ¤ . . .
—Second-in-Command of the Dojang—
From: FOXRULES
| Posted: 5/30/2004 7:42:40 PM | Message Detail
Happiness fills me. ^_^
---
Curiosity killed nothing. Anything you hear about cats is a lie orchestrated by canine infidels.
---
Curiosity killed nothing. Anything you hear about cats is a lie orchestrated by canine infidels.
From: LordofthePandas
| Posted: 5/30/2004 7:46:50 PM | Message Detail
And again...
STARCRAFT WINS!
---
Tavern Keep -[35 Stars]- of The Intrepid Genesis
STARCRAFT WINS!
---
Tavern Keep -[35 Stars]- of The Intrepid Genesis
From: Scarlet Phantom
| Posted: 5/30/2004 7:54:40 PM | Message Detail
[This message was deleted at the request of a moderator or administrator]
From: Dark Kaiser Wahrheit
| Posted: 5/30/2004 8:25:07 PM | Message Detail
I would just like to inform you that starting June 7 (Monday) I won't
be able to visit the message boards except on Saturdays and maybe
Sundays so please avoid marking me as an inactive member. My parents
want me to concentrate on my studies since it's my last year in high
school. I'll try to visit every now and then if I have time.
---
Greenhorn -[10 Stars]- of The Intrepid Genesis
---
Greenhorn -[10 Stars]- of The Intrepid Genesis
From: In Ferro Veritas
| Posted: 5/30/2004 8:27:36 PM | Message Detail
Heh, same with me Wahrheit, no worries. I'm driving tanks instead of
school, but I shall be busy. You'll be put on vacation status, so we
know you didn't just leave.
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
From: LordofthePandas
| Posted: 5/30/2004 8:37:06 PM | Message Detail
Try not run over any beavers, Kal.
</blatant Canadian sterotype>
---
Tavern Keep -[35 Stars]- of The Intrepid Genesis
</blatant Canadian sterotype>
---
Tavern Keep -[35 Stars]- of The Intrepid Genesis
From: Drago14
| Posted: 5/30/2004 8:40:50 PM | Message Detail
Hey, what if we want to tweak our IG characters? Finally I have been
able to put Pherous into a good duel and have found his faults, is
there some one I should talk to or something that must be done so I can
make changes to my character?
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
From: In Ferro Veritas
| Posted: 5/30/2004 8:43:01 PM | Message Detail
Send a completed version to X, and he'll look it over for you.
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
From: XtremeLeader
| Posted: 5/30/2004 10:40:36 PM | Message Detail
Working on the website. =D
---
Treasurer -[50 Stars]- of The Intrepid Genesis
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: Drago14
| Posted: 5/30/2004 10:44:06 PM | Message Detail
We have a website, not just the bio site... whoa.
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
From: geniusmj
| Posted: 5/30/2004 11:27:38 PM | Message Detail
Yes I'm lazy, I know. Sign-up is coming along painfully slow. But, it will get done sometime, 'cause this faction is awesome!
---
"A witty saying proves nothing."
- Voltaire (1694-1778)
---
"A witty saying proves nothing."
- Voltaire (1694-1778)
From: Poison Ablaze
| Posted: 5/30/2004 11:42:52 PM | Message Detail
I'm fighting a general?
:(
---
[Greenhorn] of The Intrepid Genesis
:(
---
[Greenhorn] of The Intrepid Genesis
From: Comentarios
| Posted: 5/31/2004 12:33:01 AM | Message Detail
Yeah, well, I'm fighting one of the friggin' owners of this thing. :P
*Whips Kal.*
Bring it on, big boy. ;)
---
Song Recommendation of the Day: Alice in Chains - Junkhead
*Whips Kal.*
Bring it on, big boy. ;)
---
Song Recommendation of the Day: Alice in Chains - Junkhead
From: Drago14
| Posted: 5/31/2004 12:35:55 AM | Message Detail
Yeah, well, i you win you become our Champion and if you lose, then
nothing is lost, where as Poison only gains or loses three stars.
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
From: In Ferro Veritas
| Posted: 5/31/2004 12:36:07 AM | Message Detail
Kinky ^_~
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
From: In Ferro Veritas
| Posted: 5/31/2004 12:38:25 AM | Message Detail
I'm gonna go to bed. I'll see that post tommorow, and respond to it maybe the night, or the following day or so.
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
---
Sensei -[50 Stars]- of The Intrepid Genesis
~=«{The Incurable Romantic of the Crimson Void}»=~
From: Comentarios
| Posted: 5/31/2004 12:39:40 AM | Message Detail
Pssh. I don't need to beat Kal to be a Champion. As everyone knows, I'm as good as it gets when it comes to dueling.
...
...
...
...
...
... right...?
...
...
Ah, damn it...
*Sulks off.*
---
Song Recommendation of the Day: Alice in Chains - Junkhead
...
...
...
...
...
... right...?
...
...
Ah, damn it...
*Sulks off.*
---
Song Recommendation of the Day: Alice in Chains - Junkhead
From: Comentarios
| Posted: 5/31/2004 12:40:03 AM | Message Detail
And shut up, MG. :P
---
Song Recommendation of the Day: Alice in Chains - Junkhead
---
Song Recommendation of the Day: Alice in Chains - Junkhead
From: XtremeLeader
| Posted: 5/31/2004 2:00:37 AM | Message Detail
http://xleader.home.insightbb.com/igindex.html
Just a test. I know it doesn't look quite right on 800x600, so bear with me.
Oh, and Sools, my cripled grandmother could beat you in a duel. Hah. Haha! Hahah~
---
Treasurer -[50 Stars]- of The Intrepid Genesis
Just a test. I know it doesn't look quite right on 800x600, so bear with me.
Oh, and Sools, my cripled grandmother could beat you in a duel. Hah. Haha! Hahah~
---
Treasurer -[50 Stars]- of The Intrepid Genesis
From: Drago14
| Posted: 5/31/2004 2:10:56 AM | Message Detail
Not bad, but I think the figure in the background should be another
color other than white or black as to stand out some more... just a
thought...
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
From: BuckyTunaKatt
| Posted: 5/31/2004 2:21:55 AM | Message Detail
Hello everyone, I am hoping on becoming a member of this faction, I
just read over the rules and details, I will begin writing my character
and the such as soon as I wake up in the morning.
Good day,
Alusar/Alex
---
General of the Iron Dragons, "Morrowind, it's not a game, it's a way of life."ME "All your base are belong to us!"
Good day,
Alusar/Alex
---
General of the Iron Dragons, "Morrowind, it's not a game, it's a way of life."ME "All your base are belong to us!"
From: Drago14
| Posted: 5/31/2004 2:28:56 AM | Message Detail
Woohoo, another one I've talked into joining, yay me!
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis
---
North Star: Stars of Azura
Greenhorn-[10 stars]- of The Intrepid Genesis