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Current Username: EternalDragoon
Stars: 35
Rank: Ambassador
Character:
Name: Torog Derangul; known in some orcish circles as the “Stormcaller”
Age: 52
Gender: Male
Race: Orc
Appearance:
As an orc, Torog is built large and powerfully with a frame measuring
exactly seven feet tall. He is naturally massive, with sinew and muscle
finely wrapped around sturdy bone and cartilage. Age has barely slowed
him as every working part of his body is still equal to if not more
sturdy than a human of half his years. His skin is a shade of dark
olive green spotted with dark black birthmarks in some places. It is
stretched as tautly as canvas over a drum with a texture of natural
leather. On parts of his torso he is tattooed with various symbols and
on his back a totem of spirits is literally carved into his flesh. His
face is painted with various pigments that he keeps in a satchel with
him. The paints differ from day to day depending on such things as
phases of the moon and such, he applies them in a daily ritual. His jaw
juts out prominently, and two large, yellowed, stone like canine teeth
emerge from corners of his lower jaw. His other teeth are smaller but
his heritage is apparent in his dental hygiene, which is sub-par by
human standards. His chin and the sides of his face grow heavily with
thick stubble and long scraggly sideburns. His nose is pierced with a
brass ring through the bridge, a token of manhood most orcs receive in
their 15th or 16th year. His eyes are fierce with distinctive furrowed
eyebrows and heavy crows feet at the corners. His left eye has gone
blind with a cataract and is blank and milky white while the other is
coffee brown and surrounded by a permanent tattoo of a perfect circle
in crimson, the sign of true sight. His forehead is sloping and
prominent with oily black hair that is graying in the front draping
over some of it. The rest of the crown of his head is covered by a
bull-horned skullcap with the fur of a black bear draping from it down
around the sides of the head to about shoulder length. The cap is solid
oak and reinforced by iron studding. His ears are hardly visible, but
are pierced in several places with rings, studs, and a solid gauge in
each earlobe. He has a large circular pendant around his neck made of
obsidian with an inscription of the seal of the order he is a part of
in silver upon it.
He wears a pair of wolf heads as shoulder
guards, engraved with shamanistic runes of warding and sanctifying. The
two wolves were faithful protectors of his tribe, the Stormsong, and
were slain in an assault by a human raiding party. The wolves were
consecrated and fashioned by the tribe’s smith into a light armor to
commemorate their noble act of sacrifice. Is supposedly has special
properties when exposed to full moonlight. A gray cape made from their
hides runs under the two heads. It runs about knee length behind him
and in a semicircle in front of him down to the middle of his rib cage.
It is held together with an oaken clasp at the center of his chest. The
cape is reinforced by some of the wolves’ bones and is remarkably
resilient. Further magical imbuing on the cape has made it entirely
fireproof.
Underneath the cape wears an off white canvas robe
that extends to about ankle length. The robe is also reinforced with
the bones of the two wolves and offers good protection for its weight.
It is also decorated with various tribal designs including interweaving
lines and patterns in black ink on the vest that act as heraldry for
identifying the tribe he belongs to and adds aesthetic flare. Down his
forearms run a pair of bracers made from more of the wolf hide and are
also reinforced with bone. The gauntlets run to the middle of the back
of his hand where five long slender bones run to each of his five
finger tips and are secured there by metal bands. About his waist is a
sash made from the two tails and studded with the teeth of the wolves
and is secured by another oaken clasp. From the sash hang the eight
paws and the four ears of the two wolves.
Torog claims they enable him to run faster and hear more keenly, but it
the effect has never been proven. The sash also secures a length of
black bear hide that drapes down to shin length. He wears a simple pair
of brown moose hide moccasins adorned with brass and reinforced with
thin plates of steel. Finally he has a large satchel made from stitched
together deer hide. Inside he carries everything from war paint to
wineskins, herbal remedies, and a small totem of animal spirits.
Personality:
Made wise by age and his many years as a shaman, he has collected
knowledge mostly through personal experience. He is worldly, knowing
the cultures of many races. He spins fabulous tales from all parts of
the world, painting captivating pictures of valor and cowardice, heroes
and villains alike. A firm believer in the adage “A passion for wine is
a passion for life”, he is never one to turn down a fine vintage. One
of the staples he carries with him along with his satchel is a pouch of
whatever wine he can find in the towns he stops in. He is in all forms
a free spirit, a lover of life who seems to be in constant peace. He
has a very warm vibe, willing to impart a bit of wisdom for no other
reason than it seems to fit the situation. Most cannot believe he is of
orcish heritage, because he is so subdued. In truth, he has found peace
in his shamanistic beliefs and is remarkably centered. He is a believer
in balance and order, and wishes to bring both order to the world and
to change the common opinion of the orcish race. In battle, he exhibits
the same cool level headedness he displays outside of battle. He is no
stranger to combat, and will use any means to maintain the natural
balance. He is extremely opposed to the undead and other abominations
that corrupt or defile nature, and attacks them with zealous passion.
He is also talented at path finding and trailblazing. If not for his
heritage, he would likely be adored by many people. He is at times
stubborn to a fault, however, and so focused on the particulars of the
consequences and moral implications of actions that he can be seen as
indecisive. Also, though he means well, his tendency to impart wisdom
can cause him to seem preachy and haughty. Also, his endless wisdom
should not be confused with his intellectual capacity. All the stories
he knows are from oral histories. He is largely illiterate aside from a
rarely used orcish dialect and cares nothing for mathematics or the
sciences, as he considers them unnecessary and petty. He is, however,
well spoken, and is very good at conveying messages simply in few
words. If one could get past his heritage, they would find that there
are few companions on the road better than Torog.
Weaponry: Torog wields only one weapon, being a heavy orcish
maul called “Storm Sunder”. It was gifted to him for excellence in his
devotion by the high council. It was painstakingly crafted from a
single block of solid granite by a team of expert smiths. The entire
construction is indeed solid rock although the shaft was made to be a
only a very thin core. The head is, however, a solid block of stone and
engraved with the inscriptions “Valor”, “Justice”, and “Honor”; one on
each of the three visible sides of the hammer. The other two visible
sides contain an engraved seal of the order. Though its purpose is
mostly as a walking stick and a staff to direct spells, Torog is not
afraid to swat an enemy away when they are too close. The head is very
heavy, being made of stone. It is nearly a hundred pounds and is
roughly the size of four bricks laid two by two. The shaft that
supports this massive weapon is about seven and half feet long and a
whopping one and three fourths inches in diameter. It is made from
sturdy oak and iron and secured by multiple iron rivets. The bottom of
the shaft is tipped with a four pointed barbed iron spear head. It
causes an extremely nasty wound and is invariably fatal if it strikes
the torso because it causes massive tissue damage and blood loss. The
effort that it takes to swing the hammer is enormous, but Torog’s brute
strength can manage. He is beyond his years where he could continually
swing it effectively, however, and attacking with it is reserved for
defense when cornered. The hammer is enchanted so that it will never
break. An additional enchantment has made it so that only Torog can
wield it, for if one besides him should try to carry it, its density
will increase tenfold, making it all but impossible to carry as its
weight increases exponentially. Torog can draw on this enchantment at
will, and can make its density increase just as it connects, causing
ridiculous damage, but causing the old orc to require a few seconds to
recover from the strain.
Fighting Style: A powerful
shaman and master of the earth, Torog is proficient at enhancing the
abilities of his allies as well as attacking with elemental powers.
Upheaval:
Demonstrating his attunement with the earth, Torog creates a localized
earthquake underneath an enemy causing a sharp stalagmite to suddenly
shoot out from the ground, seriously wounding anyone in its path.
Hold Enemy:
When this technique is used, the ground beneath an enemy’s feet turns
soft, acting like quicksand to swallow the target’s legs up to about
the knee (if it is a human) and then suddenly harden to immobilize them
unless they are somehow able to break themselves free.
Call Lightning:
The ability that made him famous among orcish circles, Torog need only
to point his staff at his intended target and wait a few seconds. The
target is then struck by lightning. This is, however, a defensive spell
that targets allies. When struck, the lightning element is temporarily
added to their attacks and they fight with new vigor.
Create Golem:
Torog smites the ground with his hammer and in a few seconds a small
(about five foot tall) golem will rise from the ground from the impact
point. It is usually made of whatever substance the ground is made of,
but with great concentration, Torog has succeed before in creating
golems out of piles of steel in this manner, but they have often been
incredibly unstable and shatter with the slightest amount of force.
Torog hopes to be able to perfect the art someday. Golems have free
will and move of their own volition, but Torog’s affinity with nature
allows him to have slight control over them and influence which way
they go or what creature they attack. Golems can take a fair amount of
damage but will eventually crumble after time or damage.
Stone Armor: Torog uses this basic spell defensively to
temporarily turn the armor of his allies to the hardness of stone. The
effect is magical and does not impede the target’s movement in any way.
Torog can however use the spell to affect the movement of enemies, for
instance, by turning their footwear to stone.
Maelstrom:
His ultimate defensive spell, when this spell is used it surrounds
Torog with a fierce swirling wind that deflects most missiles and low
clouds that swirl just overhead and rain lightning at any hostile
creature that enters its radius. Torog is kept at the eye, where he can
continue to cast spells or attack, though spell’s effects are reduced
as he has to divide his concentration to maintain this ability.
Storm Sunder
The ultimate display of Torog’s affinity with nature (his maul was
named for this ability) is the ability to unleash the wrath of the very
earth and shake it to the very core. This ability is triggered by a
span where Torog must establish a hold of all the land around him. He
then raises his hammer, which is struck by lightning, and amplifies the
latent energies within it, which causes the engravings on his hammer to
glow a glorious shade of gold. He then pounds the ground with the
hammer at ten times density, and then all hell breaks loose. Fault
lines open in every direction, large enough to swallow friend and enemy
alike. The faults crackle with remnants of the lighting energy,
shocking those near the crevices. The ground also rolls outward in a
circle, heaving nearby enemies to the ground. The open cracks vent
superheated air and spout short bursts of flame. The old orc has passed
his age where he can cast this with no repercussions. The great amount
of force exerted from this power would, in Torog’s estimation, cause
him to collapse on the spot. The ability also has one drawback: in
order to affect an enemy, they must be in contact with the ground.
Background:
Torog was born the son of a moderately powerful tribal chieftain and
his concubine and raised in the presence of a number of talented
leaders were he learned at an early age how to lead effectively. His
physical prowess was recognized early on where he showed great stamina
and was a good runner. His upbringing was not one of training to be
tribal chieftain, however, for he was not the eldest. He was given to
the dangerous job of being a scout, however, and was originally excited
to be involved in such a job. He was also a running messenger and was
in touch with much of the orcish world. His horizons were very broad,
and he was eager to explore more of the world. One of his most
important jobs carried him across a vast expanse of land previously
thought to be impassable to deliver summons of war to a number of
allied tribes. However, his tribe was devastated by drought and a
series of bloody feuds between a number of other tribes and later with
human expansionists. His father’s death in a large scale raid by humans
meant his brother was to become chieftain, but he felt his brother
would not be able to manage at the time, which was marked with general
discord throughout the orcish world. He began to lead a movement to
leave their ancestral homeland and leave for more livable areas. His
stance put him at odds with his brother, who had grown to show the
potential to be a tyrant. Torog protested this, and at only 17 years
old, he was exiled. He gathered what supporters he had and left for the
forests of the northwest. He used his exceptional talents to lead his
followers over a series of arduous mountain passes and to the land he
had hoped he would find. He founded a settlement near a winding river
in the valley between two mountain ranges, called it Hurondarg, and was
elected by the people as their leader.
During the days, he devoted much of his time to scouting through the
forest for food and resources, but was never prepared to find other
inhabitants, let alone other orcs. In the dark, dense forests he found
a small commune of six elder shamanistic druids. They were an offshoot
of a major group in the southern marshes originally sent to spread
their beliefs to the north, but became lost after their navigator fell
ill and died. They settled here and decided to live the rest of their
lives peace in this place, as it was largely untouched. Their simple
and peaceful ways intrigued Torog, who invited them to live in his
settlement. The druids politely refused, stating they were content in
their lives and that they would rather stay where they were. Torog was
not discouraged, however, and returned a few weeks later to inquire
again if they would join him. This time they told him that they would
see this village for themselves. They saw that the people there were
good, hardworking people and agreed that they would stay with them and
teach them the old shamanistic ways. The years passed, and with them
the old shamans one by one. The last and greatest of the shamans was
compelled by the situation and to teach Torog the ways of the shaman.
At only 20, Torog was still young and the long path to becoming a
shaman seemed daunting. The study of ritual and lore was a challenge to
the young orc, who lacked previous formal education. However he willed
himself to excel and through the course of six years of initiation and
rites of passage- the most daunting being the carving of the totem on
his back- he became a shaman. Shortly after, his mentor fell ill. The
old shaman told Torog that for the last six years as he had been kept
alive only by the earth mother to train him in his ways, for he said
that the very stars prophesied greatness for Torog. He was to go out to
the outlying lands of orcs and teach them the shamanistic tradition,
for many of the orcs had become pagans and some even worshipped human
gods. Torog accepted his mission, and told his mentor that he would do
as he was told. With that the old orc passed on. For seven days and
seven nights the land was covered by dense fog, and on the eighth day,
Torog told his people that he would have to depart from them to take on
his new mission. He appointed an able assistant of his as the new
chieftain of Hurondarg and left with the support and goodwill of the
settlement.
His
travels took him many places and he was instrumental in saving a number
of orc villages from invasions and other threats; notably, a small army
of human conquerors, a host of marauding gnolls, and a band of angry
trolls. His name began to carry weight and eventually, he found his way
back home in his 31st winter. Here, he and his brother reconciled, and
Torog agreed to take his brother and his tribe to Hurondarg under the
condition that his brother live peacefully and allow his appointed
chieftain to rule. Though it was a bitter pill to swallow, his brother
gratefully accepted and was led to Hurondarg where he lived out the
rest of his life humbly farming and caring for his family. Torog’s
welcome home was unexpected, but joyful. The people under the care
guidance of their chieftain had turned Hurondarg into a thriving
community. They lived simply among nature with great respect for the
environment and the creatures within it. Torog was proud of his people
and blessed their earth with his increased powers. The earth mother had
looked upon Hurondarg with favor from that day, and Hurondarg has never
since suffered a crop failure. Torog left again, and was bound to leave
for the south and the marshes as he realized he had never visited the
home of his beliefs, Imberaugh. His mentor had talked much about it,
and he was guided by the earth to his destination though he truly did
not know the way.
When he arrived, it was his 33rd year and he hoped he would be able to
gain an audience with the high council. He hopes were not needed, for
his deeds had already spread. He was given a hero’s welcome by the high
council, who begged he stay within the city’s walls and become an
assistant to the high council. He graciously refused, citing his
wanderlust as the reason why he could never do such a thing.
Nevertheless, the council showered him with gifts including his hammer
for restoring shamanism to many of the outlying regions and insisted he
return someday. As a token of gratitude he spent two years in the city
teaching and being taught. Stronger and wiser, he bade them farewell
and struck out once again shortly after his 35th birthday.
For
his next four years he traveled to all places of the orcish world,
welcomed by some and shunned by others, but always respected. His 39th
winter saw another return to Hurondarg, and remarked that his tiny
encampment had blossomed into a large town. The inhabitants had
replaced straw huts with mud brick houses and had built a large mill
powered by the river. Their supplies of grain were plentiful and their
population was climbing into the high hundreds. Yet through it all they
had maintained the balance and still lived in harmony with their
surroundings. Torog was proud to enter the chieftain’s home and see his
able lieutenant had managed to keep the people united and content and
progress without creating an imbalance. They held a feast in his honor,
and after three months he left once more. He then left and traveled in
the east for two years, and there received an introduction to herbal
medicine. He left before he achieved mastery, however, as he wished to
return to Imberaugh, now known as the Earthen Citadel. It too had grown
in size and prestige, and the high council welcomed him again with open
arms. They told him however that the stars had foretold dark times on
the horizon, with trouble in the northern lands. They told of blood to
be spilled and things to be overthrown, but it was said the discord
would be in the human lands. Nature had to have a hand in these affairs
to be sure balance was maintained even in the human worlds. This new
daunting task was given to Torog, for only he had the skills needed to
navigate the unfamiliar human lands. Though he had traveled the orcish
lands many times and walked thousands of miles, he had never ventured
into the human world. Yet he was glad to accept this task as it
awakened his sense of youthful adventuring. The high council gave him
his pendant as a reward for undertaking this brave new venture. Torog
stayed for another few months to prepare and train his abilities. He
was 42 when he left for the human lands. Along the way he lost the use
of his left eye to a cataract, but his right eye remained in good
condition. In a ritual, he tattooed a perfect circle in a crimson ink
around his right eye guided only by his instinct and the earth spirits.
In this, his right eye was endowed with true sight, and was blessed to
never deteriorate.
His next many years were filled with
wandering and helping the human lands to achieve balance. His travels
were fraught with danger and hatred kept him from the further east, but
many of the more tolerant lands welcomed him. He met with moderate
success, though the some of the lands showed the beginnings of turmoil.
He helped to stop an all out overthrowing of the government in a
northern city-state and helped engineer a compromise that both parties
felt satisfied with. After seven years he returned to the Earthen
Citadel. The high council was pleased with his success, but were
distressed that he could not reach the lands further east. They asked
if he would dare go further, and he accepted, but were filled with
regret suddenly and asked him to stay for fear he was biting off more
than he could chew. He said that the earth mother would guide him, and
so after a year of rest, he set out again.
He was indeed guided by the earth mother for the next two years past
the various traps and pitfalls of the human world. His travels brought
him to a new city: the city of Kotir. He sensed the air of something
brewing in the city, and sure enough he witnessed a bloody spectacle in
the marketplace, and later heard that the persons involved had taken
over command of the city. He decided to go to the inn and spend the
night. In the morning he would go and request an audience with the new
lord. However, in his sleep he had a vision of the earth mother. She
told him in his dreams that he must ally himself with this new lord and
with the help of this new power organization, bring peace and balance
to these lands and beyond. He accepted her orders and went to the
palace the next day, pledging his allegiance to the new lord and his
organization, appropriately called the Intrepid Genesis in order to
further his beliefs in order and to bring respect to the orcish race.